So, just a simple inquiry here. I'd like to know if either the GM-Mode or the Divinity Engine 2 supports the use of adding your own customer audio to the game.
I know that there is support for background music, but I'd like to do more than that. I want to make my own campaign, with intro lines for characters you click on. I don't expect to voice over all dialogue options, though that would be cool too, as the GM's role can handle such a task. I would like to give the players a sense of the character's tone, without having to "make-up" a voice on the fly, and remember the several NPC characters that they'll meet.
Instead, I can prep some Audio VO off of the introductions to said NPC characters/enemies, and adapt my GM voice accordingly for future questions/dialogue from the players.
So yeah, is anything like this possible? If it's in the GM-Mode as an option or buried in the Divinity Engine 2, I'd love to know!
Thanks Larian for an awesome game and the commitment to making Divinity: Original Sin 2 one of the best RPGs in years, and certainly one of my favorites thus far.