Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Dec 2015
C
journeyman
OP Offline
journeyman
C
Joined: Dec 2015
Having multiple summons per character would currently be over powered, and I understand why we cant do it. I think a lot of people are a little bummed out that they cant just make a pure summoner character, because 1 summon doesnt impact the fight enough to warrent a dedicated summoner, and your summoner char will constantly have excess ability points they cannot use to buff the summon, even if the buffs would help (which they dont always do anyway). Having 2 summons would be too strong at present.

So here is my idea (summons dont include totems):
1 summon = no change
2 summons = sacrifice 'X' constitution to summon (where X scales with caster level)
3 summons = get 'fractured' debuff (all resistences SET to -100% including physical, while you have 3 summons in play) or something similar that is a balanced enough penality for having 3 summons in play.

Cap summons at 3 and get increasing debuffs for each summon past the first one. So its viable to use just 1, but its also viable to use more then one at a price. If your caster dies, so do your summons, so using 3 might not always be a good idea.

I typically find that on tactician, the enemy almost never attacks my summons anyway, they use a mobility spell (or just walk past them) and go straight for the player characters. Debuffing the caster seems like a fair trade off. There is a huge number of mobility spells available so summons cant really body block, and they can easily be avoided.

Id like to know what people think about this idea. Is this a viable suggestion? Is the suggested debuff too strong or weak? What other penality would work for having 2 or 3 summons in play?

Joined: Sep 2017
member
Offline
member
Joined: Sep 2017
I can't say there's anything wrong with the working idea of rebalancing summoner to have more summons, but surely it would have to make for a bunch of super nerfed summons? Playing a game with a friend where he has a purist summoner. We're still in the Fort Joy area but between an incarnate and 3 totems his damage output is frankly ridiculous. To make it better the AI seems to enjoy smacking the summons just as much as anything else; in fact preferring them to characters out of immediate movement range.

I'm not saying I don't like your idea, because we all love our blobby summon friends, I'm just saying so far the only reason I see to not pure class a summoner is because you eventually cap out the summoner points.


Trap Strats: DOS1:EE? Cheese - DOS2? Mashed potatoes - Proper nutrition is key to dungeon delving.

Moderated by  gbnf 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5