I really love the way combat mechanics have improved from OS1 to OS2, but there's 2 things that really bothers me about the AI. They're both related to each other but I find it appropriate to point them out seperatly.
[b]1. The AI knows everything. [/b]
The AI doesn't seem to be making any mistakes.
For example: [i]if I equip an amulet that prevents me from being shocked, it will never even TRY to shock me. It just knows I happen to be wearing this and will seek out other characters.[/i]
I'd expect some characters to be smart enough to think about this, but not a bug or a zombie.
The problem with this is that it limits my options.
Which character am I going to put this on?
Id' like to put it on my fighter, but by doing that, all of my enemy's shock spells will immediatly target other targets sometimes causing them to remain stunned for big chuncks of the fight.
Right now it'd only be useful to use it as a means to remove shock agro from a person.
It's a minor annoyance, but it ties into point 2
[b]2. The AI doesn't roleplay[/b] ( it has no character )
Though there's a great variety in the types of creatures I can fight, the only thing that really seperates the encounters are stats and skills. The mastermind controlling these groups is always the same person be it a pack of dogs or band of assassins.
Take the encounter with the dogs in Fort Joy for example. [i]Though it's great that I can "dispatch" of them without violence, if I do end up in a fight I kind of expect these dogs to charge at me or surround a single target. The last thing I'd suspect is that Bruno(the dog) is smart enough to not fire poison arrows at my undead party member. [/i]
When I fight guests at an inn, and kill them with ease, I'd love for some of them to lose morale and to try and flee. Not that they fight to the death over a sometimes trivial matter like an insult.
Like a group of spiders could try and seperate party members in order to incapacitate and capture them.
or
When the Red Prince insults people and starts a fight, for that entire fight every enemy will only target the Red Prince.
or
When you attack civilians, some of them will try and run away from you and cower. Perhaps not even attack at all.
[b]Concluding[/b]
I've had a look a the game master mode, and I see things like "Berseker AI, Ranger AI" and all that stuff. But perhaps not only do these characters need a "tactic" during a fight. They'd be more interesting if they have a goal in mind when fighting. Or better yet, have the AI set up to follow a plan when fighting. Say that character stats and skills should compliment their party's strategy and goals.
As I'm typing this I do realise that this is easier said than done. Especially with a 6 action point limit on characters. [u]But I'm trying to convey that I feel that there's a lack of personality to the combat that kind of makes all encounters feel very similar.
[/u]
Sorry for the long post, I tend to elaborate too much when trying to point out something.
.. also why is my markup gone when I editted my post to add 1 extra sentence?
Last edited by Buzzy; 28/09/17 08:55 PM. Reason: changed sentence