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Joined: Sep 2017
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Hey guys, I could use a hand if anybody is feeling charitable.

As the title says, I reinstalled the Divinity Engine. I ALSO reinstalled Divinity. As a result, I don't think I'm able to access any projects (complete and published, or otherwise) through the Editor.

I CAN still use them in-game. Even the unpublished ones, so I know the mods aren't missing. The editor is also directed at the "/data" folder, and WILL recognise new mods.

[b]Is there any way to access my old projects - either manually, or through forcing the Engine to re-recognise them?[/b]

[Note that I am incredibly new to this. As new as you can physically get. I may have overlooked a very simple solution; so any advice will be greatly appreciated!]

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Do you see your mod in the Data\Projects folder? If not, you'll have to re-create the metadata.

See Step 6.

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Thank you so much! That solved the problem

Uuuunfortunately, however, I now have another. :P

Okay, so, I can now access my projects. However, the stuff *inside* those projects is not accessible. Example:

I've created a skill called Oamalea's Blessing, but there is no root value for it. There is no stat value for it (in fact, there are no stats for anything).
Despite this, the skillbook that teaches you this exists inside a barrel (as an [item]), and can be interacted with. If I were to remove the item from the barrel, however, I would not be able to replace it as, again, none of the project seems accessible for modification.

I believe the metadata may have something to do with it. It is much more bare than the old data (which I glimpsed at).

I am currently trying my best to troubleshoot. Published mods are probably going to be easy - I can extract pak files and follow the guide you linked, to a T.

But this mod was entirely unpublished.

Is there a way to regain access to my project's values? If anyone has any thoughts or tips, I would deeply appreciate any help I get.

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Stats aren't stored in metadata. It's metadata.

I think you're just running into the same bug I've been. When I load a project, none of the tables are displayed in the editor. /shrug

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I think you're right. That stinks. Is there any word on a fix being applied for this?

I may just recreate the entire thing from scratch.

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I discovered the issue last night. The problem is the editor doesn't actually use the .txt files. It uses .stat XML files in the Data\Editor\Mods folders.

Norbyte may implement a TXT-to-STAT converter into his extraction/conversion program.

See: https://github.com/Norbyte/lslib/issues/3


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