Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#624011 30/09/17 01:20 PM
Joined: Sep 2017
K
kAldown Offline OP
stranger
OP Offline
stranger
K
Joined: Sep 2017
Hi there.
First of all, let me excuse, for possibly choosing wrong forum branch.

I've faced several technical issues:
1) bad refreshing of crew setup.
For example: when we start in a party with the following crew:
gnome, lizard, elf, human, and after some duties I need to switch gnome to another human -> there is still gnome in a menu setup, while actually in-game there is no gnome.
2) very-very-very-very bad interface to detach one of the followers from a party. It spend so much time failing every turn. Could you please make an drop-down menu, rather than moving portrait, or using (bugged) main-menu option?
2) auto-save and auto-load problems. I tested this twice and it's repeated: In swamps, try to loot hidden corpse right under the castle, near source, near burning pigs. Try to save right near the corpse, and after that - try to autoload. You'll be ON the castle, behind the guards. It's so bad, and even worse when we split with a friends and must to load much earlier.
3) It's not a bug, but could it be possible to do something for weaker PC's. I have hd 4400 (haswell), laptop and it won't work dicent even on 800x600. When diablo 3, dota2, and some other games - works above middle setups. Ofc. shadows disabled, and everything disabled.
4) Sometimes my character walk as he wants.
In a north of fort joy, there is a hidden place with 2 corpses and 2 boxes right near first altar. If you would not move your character on the bridge for a couple of seconds, he will fall down. So you should reach that place again and again.

Game issues:
1) When we with a friend tried to rip our necklace, we go under the arena in the fort of joy, won the guards, and after that, we took an opportunity to continue our fight.
#1 Just imagine how stupid it was, when My friend won, there were no foes, and he can't end up quest. So he spend lot's of time to die, and only after then - revive, with no marking him as a "chosen one" to rip the necklace. And no rewards
#2 We re-boot again, tried the same - but without continuation. After - we fight each other. No one won "chosen", and no rewards
#3 Again re-boot. Now the interesting part. When we start fight at third time! I chose a reward!!! right in the fight!.
But even after winning, and fighting each other - still no "chosen", and blacksmitter wont rip the necklace.
2) Starting quest line with dogs from "buddy" when you pass through "Emmy" and trying to recover little-dog. There is 4 options to talk to him. We re-boot at least twice for every option (8 times). And there is fail for every one. But When I started my own single company. There is option #4 so reach success. So is it right for no chance of winning in dialogue? I bet this a bug, assuming singleplay behave.

Needs:
1) Could you please make something to move items from your stash to trade window on right-click rather than grabbing and moving an item? Its so wasteful to do this on a big amount of items.
2) (repeat) More friendly re-build crew interface.

Thanks for great game.
It's worth playing no matter this little issues.

Last edited by kAldown; 30/09/17 01:26 PM.
Joined: Aug 2017
journeyman
Offline
journeyman
Joined: Aug 2017
I totally agree with the pathfinding issues.

Sometimes my characters will get stuck following my main because they can't deduce who to let climb up a ladder first because they are all equidistant to the ladder. That is fairly annoying and should be fixed.

Also, in some cases, the AI will choose a path that the AI knows about based on the map, but hasn't yet actually been explored by myself, so in order to catch up to my main, my followers will be set to run at supersonic speeds (which is funny to watch) except that sometimes they'll run through a game area that triggers a battle - unintentionally.

The "issue" you mentioned about the lady next to the arena in Fort Joy only breaking one necklace - that's the way its designed. She only breaks the necklace of the primary character or, "The One". You'll get an opportunity shortly after escaping the Fort to have all your necklaces removed.

I agree with you that chaining party members based on click-drag needs an additional option to reformat, like if I wanted to break up the entire party chain there should be a button that does that automatically without having to click and drag three portraits. I also agree with you on the inventory selling - being able to right-click to buy or sell would be fantastic.

Still, these are mostly "Quality of life" tweaks and by no means break the game. Still a 9/10 for me. Still doesn't beat the Baldur's Gate saga in my book, but is one of the only games worthy of mentioning in its genre that comes close to it.


In my line of work, it's never a quiet day on the market.
Joined: Sep 2017
K
kAldown Offline OP
stranger
OP Offline
stranger
K
Joined: Sep 2017
Yeap.
I didn't wrote about supersonic, just in case - never faced unintentional battle. But it's really fun.
Only once there were a problem where followers choose a path near one-shot air totem.
That wasn't a big problem. so I just re-load.

And as I sad - I won the arena. So I should be "the one" - but no.
Underground lady only told me that there is no vacant slot to fight - come back tomorrow. Sight =(

It's twice sadly, just in case I found a lots of magic source, but can't use them =\

Joined: Sep 2017
K
kAldown Offline OP
stranger
OP Offline
stranger
K
Joined: Sep 2017
Two more:

In game:
1) When you trade as one character, then on trade window switch to another character, and trying to increase rep (by giving gifts), there would be a balloon like (+73), but nothing changes. When you cancel talks and trying to trade again, no one of character would be with increased reputation, but there would be no items received back.

Technical:
1) When you configure your key-binds. Try to re-run game, there would be the same key-binds, but they doesn't work.
Ex:
1. try to bind camera move on Q & E
2. Try to use them in game (they works)
3. Exit => Run game
4. Look at key binds (there should be still Q & E on camera move)
5. Use them (fail, E would open your profile, Q would do nothing)

And again, I don't understand, as one in Arena (when you won arena, you should be "the one", but not), there is a kinda misunderstanding. I have no recipe to create healing potions.
Nether less I talked with doctor. Same movements with solo play given me a recipe, but multiplayer doesn't.


Moderated by  gbnf, Monodon 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5