Larian Banner: Baldur's Gate Patch 9
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Joined: Dec 2013
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Just wanted to demo some prototyping work I've been doing for a dual mapping system that provides a zoomed out overland map with the ability to transition in and out of smaller, traditional areas. I've also taken a stab at simulating ship travel in the overland map. It's all very rough and proof of concept but I figured I would share the results so far and see what people think about the potential of something like this.

Overland Map

The overland map camera is completely fixed (no zoom, panning or turning). The purpose of this mechanic is to enable my mod to give the impression of a large explorable world without creating huge maps. You can dot the map with a bunch of smaller, detailed explorable areas, fill it with some interesting caches of goodies, and ultimately I hope to develop a wandering monster system where at the beginning of combat, the players get teleported to a combat arena rather than fighting on the map itself.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

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nice man.

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That's beast, man! Particularly loved the boat and how you've managed to make it steerable (and fire!). Can totally make a Zelda-esque story with that.

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how can i fix the camera to each player?

only so they can zoom, and rotate; not pan?

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Nice one there windemere, some creative thinking

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Wow. That really is a new kimd of game (perspective). Great.

How did you alter the camera? Did you aswell chanfe ankle or is that top down just the strategy view ("O")?

Joined: Dec 2013
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It was a bit messy to implement. I couldn't find any scripts to fix the camera height, so I created a matrix of triggers with camera splines overhead. When a character enters a trigger, I perform a 'StartCameraSpline()' call in the story script and give it a StartIndex that is in the center of the trigger just entered. Each node in the spline has a fixed height and rotation so that's how I keep a consistent, locked camera view.

Ideally I would have a fixed camera height without the ability to zoom but still enable pan and rotate, but I haven't figured out how I could do that.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

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nice work. So many opportunities with this engine and the most important one : SO many creative people hehe


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