Just wanted to demo some prototyping work I've been doing for a dual mapping system that provides a zoomed out overland map with the ability to transition in and out of smaller, traditional areas. I've also taken a stab at simulating ship travel in the overland map. It's all very rough and proof of concept but I figured I would share the results so far and see what people think about the potential of something like this.
Overland MapThe overland map camera is completely fixed (no zoom, panning or turning). The purpose of this mechanic is to enable my mod to give the impression of a large explorable world without creating huge maps. You can dot the map with a bunch of smaller, detailed explorable areas, fill it with some interesting caches of goodies, and ultimately I hope to develop a wandering monster system where at the beginning of combat, the players get teleported to a combat arena rather than fighting on the map itself.