Hey all,
I've recently been creating some custom skills in the divinity editor and have been having some mixed results when testing them in GM Prepare Mode.
The major issue I've been running into is that it when I make changes to the skills in the editor it doesn't seem to update the mod in DOS 2 every time or at all, and when it does it seems to be at random. Not sure exactly what has been going on with it to be honest.
I thought at first that maybe you had to create a new game session in order to have the most up to date version of the mod, but then I updated my mod and created a new GM Session and it wasn't updated, so that's not it.
So far I've created a healing skill that uses restoration as its base, but I've tweaked its radius, cooldown, icon, and magnitude of healing and have managed to get that part in game after some hassle quitting and loading and creating new GM Sessions and such, but then I edited its description, saved and exported it in the editor, quit the editor, fired up DOS 2, created a new GM session with my mod activated, only to find the old description still being used.
1) Anyone have any clue how this stuff is supposed to work, if there is just a delay for some reason, or it just updates in game by random happenstance?
Edit: Well, I've gotten the description working in game but when I set its skill properties as REGENERATION,150,0; it still retains the same healing amount in game as the base restoration skill on the same NPC without the two turn duration, so the duration edit is working but the magnitude is not. Odd stuff. Here's the stat editor entry:
DivineTouch Target Yes None Novice 1 -1 REGENERATION,150,0; 2 No Yes No No 0 0 Character No No No Skill_Water_ChainHeal |Divine Touch| |Heal wounds to yourself and others through your blessed touch. Cures Poisoned, Bleeding, and Diseased.| 100 skill_prepare_divine_01_start skill_prepare_divine_01_loop RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02 skill_cast_self_water_01_cast skill_cast_self_water_01_cast cast RS3_FX_Skills_Water_Cast_Self_Water_Root_01;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_R_HandFX RS3_FX_Skills_Water_Restoration_Impact_01:root:cast RS3_FX_Skills_Water_Restoration_Impact_01:root:cast DISEASED; 100
2) does anyone know of a list of all conditions, statuses, and properties in the game with a short description of what they actually do? For healing skills I've found Regeneration, Healing, and Chain_Heal under skill properties on various skills in the editor, but can only surmise their differences from seeing them in game. I've found the docs.larian.game/Skill_creation page but it doesn't seem to list them all.
Last edited by Ghatt; 01/10/17 09:41 PM.