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Hinado Offline OP
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I did some modding this weekend, mainly changing abilities but also some talents, attributes and civil abilities.
When I did some testing in singleplayer everything worked out as expected until I got to the crocodiles and got the teleportation gloves.
For some reason these don't add the teleportation ability anymore. The ability is still shown on the item but equipping the gloves doesn't grant lead to the new ability popup or the skill popping uo on the action bar or within the ability screen.

I changed the teleportation skill somewhat (reduced range from 13 to 10, increased cooldown from 4 to 5 and increased requirement to aerotheurge 4) but this shouldn't change anything in regards to the gloves. I didn't change the story world at all and the only items I changed are grenades and arrows.

Any idea what happened there? What could be the reason for this? How could I fix this issue?

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Location: Belgium, Ghent
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Hey Hinado,

might be related to an issue we fixed and will update soon where modding skills from the Shared project didn't work. Specifically modding teleportation was already reported to make the skill disappear.

Do you by any chance get the same kind of errors in the editor as here? http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=622884

Sincerely,
Kevin


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Hinado Offline OP
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That's good to know, thanks for the reply!
I checke the editor and indeed i get some similar error messages:

Code SkillPrototype Wall_LivingWall is not a root of Teleportation_FreeFall
Code SkillPrototype Wall_LivingWall is not a root of Teleportation_FreeFall_4
Code SkillPrototype Wall_LivingWall is not a root of Teleportation_EnemyFreeFall
Code SkillPrototype Wall_LivingWall is not a root of Teleportation_EnemyFreeFall_Werewolf
Code SkillPrototype Wall_LivingWall is not a root of Teleportation_EnemyInsectBurrow
Code SkillPrototype Wall_LivingWall is not a root of Teleportation_EnemyGrab
Design Object 'Scroll_Skill_Air_Teleportation_01' has an invalid OnUse - UseSkill: Teleportation_FreeFall is an invalid skillid
Design Object 'BOOK_Skill_Air_Teleportation' has an invalid OnUse - SkillBook: Teleportation_FreeFall is an invalid skillid
Script [script][DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4/Scripts/FTJ_SW/FTJ_SW_Gareth.charScript - 843] SkillId 'Teleportation_FreeFall' is unknown
Script [script][DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4/Scripts/FTJ_TeleporterNPC.charScript - 77] SkillId 'Teleportation_EnemyFreeFall' is unknown
Script [script][DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4/Scripts/FTJ_TeleporterNPC.charScript - 148] SkillId 'Teleportation_EnemyFreeFall' is unknown
Script [script][DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4/Scripts/FTJ_TeleporterNPC.charScript - 233] SkillId 'Teleportation_FreeFall' is unknown
Script [script][DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4/Scripts/FTJ_TeleporterNPC.charScript - 248] SkillId 'Teleportation_FreeFall' is unknown
Script [script][DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4/Scripts/FTJ_TeleporterNPC.charScript - 298] SkillId 'Teleportation_FreeFall' is unknown
Code esv::SkillManager::AddSkill : Cannot add a specific skill to the skillmanager(Teleportation_EnemyFreeFall), only add rootprototypes


Thanks again, I hope this fix gets to us real soon smile

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Hinado Offline OP
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Just back to let you know that this still is not fixed for me after the recent patches.
In fact learning the teleportation skill via skillbook also does not seem to work after the ability is modified in any way. Teleportation scrolls still work with modifications applied.

Could this issue be fixed by creating a new, modified version of the teleportation skill and linking it to the skillbook and scrolls while leaving the original freefall skill untouched?

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I can't even seem to modify anything teleportation related. Any suggestions?

Steps Followed:

1) New Addon opened in Sandbox
2) In Skills Editor, Created new custom Teleportation SkillData file.
3) Opened existing Shared Skill_Teleportation SkillData file
4) Copied row for FreeFall
5) Pasted new row in custom Teleportation SkillData file.
6) Edited new row Name to CustomTP
7) Edited new row DisplayName |CustomTP|
7) Created new custom Object Stats file.
8) Opened existing Shared Object Stats file.
9) Copied row for SKILLBOOK_Air_Teleportation_FreeFall
10) Pasted new row in custom Object Stats file.
11) Edited new row name to SKILLBOOK_Air_Teleportation_CustomTP
** (I have also tried variants like, SKILLBOOK_Air_CustomTP)**
12) Saved both files
13) Created new Root Template from BOOK_Skill_Air_Teleportation
14) Edited new Root Template Stats value to SKILLBOOK_Air_Teleportation_CustomTP
**(I have also tried matching the variant like, SKILLBOOK_Air_CustomTP)**
15) Tried to set the Use Action value to Skill book > SkillBookID > Teleportation_CustomTP however, this value is not displayed.

Any suggestions for how to resolve step 15? I also tried to edit the Use Action value after saving the new Root Template, but got the same result when trying to associate the proper custom Skill Book.

**NOTE: These same steps work perfectly for editing projectile skills**

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Hinado Offline OP
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I tried the same today following the exact same steps.. Things continued as follows:

16) Saving everything, publishing localy, closing the engine
17) Verifying file integrity via steam (for both engine and game)
18) Now I was able to set Use Action value of my root template to my new skill
19) Copied ID of the root template
20) Entering the stats editor I noticed the engine updated since there were new entries available (like talent requirements)
21) Opened the custom object stats file to paste root template ID within the corresponding column of the skillbook
22) Since then double clicking the root template column to paste the ID crashes glasses

I restarted the computer, verified integrity again, reinstalled the divinity engine 2 data dlc.. Everytime I want to edit the root template column within a custom object stats file glasses crashes. In existing mods as well as new mods.

I added some new cross class skillbooks and edited said root template column for multiple objects a couple of minutes before I started with step 1)

Don't repeat :o

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To fix the issue with client hanging try this:

1) Alt Tab to another program (I use Chrome)
2) Click on that window to ensure it's active and your system is responsive.
3) Alt Tab back directly to the editor (NOT the stats editor)
4) Alt Tab back to the editor
5) Press Alt on your keyboard and check that the menu in the top left is highlighted.
6) Click on a different cell in your opened stats editor document
7) Everything should work now.


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