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#625435 03/10/17 01:07 AM
Joined: Sep 2017
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stranger
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stranger
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Joined: Sep 2017
I have created a level for my story and now I want to add a cave in a small segment to bring me to a new instance of a scene. I can't figure out how to do this in the editor and I cant find proper documentation.

Could use some help, thanks.

This is where I would like to make the scene transition.[img]https://i.gyazo.com/488362c33baf2c0b2116dbee3e946831.jpg[/img]

Most of the level.[img]https://i.gyazo.com/445d19d2b069b2d361a463c6df68944b.png[/img]

Joined: Jun 2013
old hand
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old hand
Joined: Jun 2013
When you say scene transition, do you mean teleport the character to another level? or another place within the current level?


Here's a post I made on using objects to teleport you around:
http://larian.com/forums/ubbthreads...s=onuseaction&Search=true#Post615299

It's not super detailed but the gist of it is you need an "OnUseAction" set to "Teleport"

You need a point trigger on the other end (made global if in another level). In the OnUseAction - Teleport you pick the trigger you want to teleport to.

It should work straight off if it's all contained in one level.

If you're going to another level, make sure to generate definitions after making your trigger global.

Joined: Sep 2017
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stranger
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stranger
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Joined: Sep 2017
Thank you for the response.

Interesting. What does it mean to "generate definitions"? I would preferably want to teleport the player to a region on another scene entirely instead of a compartment within the current scene. I understand the trigger and the OnUseAction now but the generate definitions is slightly confusing.


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