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Hinado Offline OP
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Hey all,
I have a problem with adding existing skillbooks to Fort Joy skillbook vendors. Let's take the Global Cooling skillbook as an example.

Within the 'Object' category of the stats editor I found SKILLBOOK_Water_GlobalCooling. Here I changed
- 'Act part' to '1'
- 'Value' to '120'
- 'Requirements' to 'WaterSpecialist 1'
- 'ObjectCategory' to 'SkillbookWaterStarter'
- 'MinLevel' to '1'

In addition under 'Skilldata/Shout' I changed the GlobalCooling entry
- 'Tier' to 'Starter'
- 'MemorizationRequirements' to 'WaterSpecialist 1'

I don't know what else to do to make the skillbook appear at Fort Joy vendors. I haven't found anything interesting within the 'TreasureTable'. Don't the campaign vendors use presets? Do I have to change every single merchant manually?

Last edited by Hinado; 04/10/17 12:51 PM.
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The "presets" are treasure tables. Look for FTJ_ prefixed treasure tables.

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Hinado Offline OP
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Omg I searched the file for 'Joy' or 'Fort', even for 'skillbooks' but failed to realize that FTJ is Fort Joy.

Thanks a ton!!

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So I have a question about this. Let's say I make a new Aero skill. I give it similar properties to those Hinado has above. Do I need to add it to the treasure table FTJ_SkillbookAir? When I look at FTJ_SkillbookAir it seems to contain the skill books for fort joy (expected) but not for say the later air skills you'd get in Driftwood. However there isn't a treasure table like DW_SkillbookAir so where do the Driftwood lists come from? What if i'm adding a skill that should only appear later, where would I add those (besides changing the skillbook's act, level etc)?

Thanks!

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Treasure tables sometimes use object categories. For example, let's say "FTJ_Blah" is a treasure table, and you have a billion items with the ObjectCategory "Oomph." Adding "Oomph" to "FTJ_Blah" would effectively add those billion items to that treasure table.

Unfortunately, you can search only the Name column unless you copy the "worksheet" out into Excel or something.

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Originally Posted by fireundubh
Treasure tables sometimes use object categories. For example, let's say "FTJ_Blah" is a treasure table, and you have a billion items with the ObjectCategory "Oomph." Adding "Oomph" to "FTJ_Blah" would effectively add those billion items to that treasure table.

Unfortunately, you can search only the Name column unless you copy the "worksheet" out into Excel or something.


Hmm the existing skills that come later have an object category of SkillbookAirMid or SkillbookAirLate. But I don't see those inside any treasure tables.

Last edited by Nezix; 05/10/17 03:34 PM.
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Originally Posted by Nezix
Hmm the existing skills that come later have an object category of SkillbookAirMid or SkillbookAirLate. But I don't see those inside any treasure tables.

ST_Skillbook (Levels 1-8) <- ST_SkillbookStarter
ST_Skillbook (Levels 4-15) <- ST_SkillbookEarly
ST_Skillbook (Levels 9+) <- ST_SkillbookMid <- SkillbookAirMid
ST_Skillbook (Levels 16+) <- ST_SkillbookLate <- SkillbookAirLate


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