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Stabbey Offline OP
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It's right there in the description: You float above surfaces. That SHOULD mean that you are protected from surfaces. But whether you use Flight to leap to a spot or just move there normally, at the end of your trip, you land in the surface and take damage or the status gets inflicted.

That kinda seems to make the floating thing useless.

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i've also noticed that flying above obstacles/harmful surfaces actually damages you mid-flight, which i don't think should happen

the only mid-flight damage you should be taking is from ruptured tendons

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I think the important point about this is the difference between "Floating" and "Hovering" (Something i have seen on Enemies). I think the important difference here is that "Floating" only works for movement itself, not for beeing stationary. I support this claim with the character animations that show the character standing on the ground while beeing stationary and not flapping the wings on the spot to stay above the surface, while hovering always shows the character/enemy beeing above the surface.

I do belive however the thing miaasma stated sounds like an actual bug

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Stabbey Offline OP
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Originally Posted by Spriggan
I think the important point about this is the difference between "Floating" and "Hovering" (Something i have seen on Enemies). I think the important difference here is that "Floating" only works for movement itself, not for beeing stationary. I support this claim with the character animations that show the character standing on the ground while beeing stationary and not flapping the wings on the spot to stay above the surface, while hovering always shows the character/enemy beeing above the surface.


You may be correct that is is working as intended. However, my argument is that this is BULLSHIT, and that it SHOULD render you immune to surfaces.

Last edited by Stabbey; 04/10/17 10:06 PM. Reason: fixed tag
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You should be flying even when stationary to avoid ground effects. Tbh, there isn't really any technical difference between "floating" and "hovering" in the first place.

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I think the way it is phrased leads people to assume that you'll be immune to surfaces at all times.

But there is obviously two different status effects, which could imply that they are different (in this regard)

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Originally Posted by Stabbey
[quote=Spriggan]I think the important point about this is the difference between "Floating" and "Hovering" (Something i have seen on Enemies). I think the important difference here is that "Floating" only works for movement itself, not for beeing stationary. I support this claim with the character animations that show the character standing on the ground while beeing stationary and not flapping the wings on the spot to stay above the surface, while hovering always shows the character/enemy beeing above the surface./quote]

You may be correct that is is working as intended. However, my argument is that this is BULLSHIT, and that it SHOULD render you immune to surfaces.
I agree - I even made a bug report about it, earlier today. Even if it's working as intended, which makes the Skill near-useless and would be bullshit, especially since the flight you can do is blocked by Line of Sight shenanigans (smoke actually prevents you from flying into or past smoke - what the fuck?), even if all of that is right, the tooltip is wrong, because it doesn't specify that it's only for movement at all.
Originally Posted by IamFrostey
You should be flying even when stationary to avoid ground effects. Tbh, there isn't really any technical difference between "floating" and "hovering" in the first place.
Larian are calling abilities "Skills" and skills "Abilities", so I wouldn't expect too much when it comes to mis/understanding the technicalities of "floating" vs. "hovering".

Last edited by Luckmann; 04/10/17 08:06 PM.

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