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Joined: Sep 2017
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Siju Offline OP
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Hi everyone,

Does someone know how to edit the attribute point cap?
I'd like to raise it from 20 to 30.

My question extends to the other stat caps, but I figure once I'll understand this one, I'll be able to edit the others.

Thanks for your answers and have a great day. smile

Joined: Nov 2012
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While I personally can't help you. Someone has already made a similar mod, so you could either study his mod files or post a comment on his mod page.

Here's the link:
Weight and Level Cap mod by Gid25
https://www.nexusmods.com/divinityoriginalsin2/mods/23/?

EDIT: Apparently that mod has some problems, but fortunately there is another similar mod:

https://www.nexusmods.com/divinityoriginalsin2/mods/131/?

Last edited by Uriel718; 05/10/17 07:06 PM.
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Siju Offline OP
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Thanks smile

Joined: Jun 2017
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Did you figure this out? I'd like to raise the ability caps from 10 to something else myself.

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enthusiast
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Data.txt. Extract from Shared.pak. Search for "Cap" in the file.

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How do you go about getting the modified Data.txt to be distributed with the mod? Just re-package it?

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In the Public folder of your mod, create the path to where Data.txt should go:

Public\[mod]\Stats\Generated\Data\

And then place Data.txt in that Data folder.

You can run "mkdir Stats\Generated\Data" from the command prompt, once you've changed the current directory to your mod's Public directory, to create all folders at once. Or, you can create those folders one-by-one.

That said, your Data.txt should contain only the keys you change, so that you're not overriding all of the other values, if they have been modified by anyone else for their mods.

For example, if I wanted to add Data.txt to my mod, I'd copy and modify Data.txt at the following path:

Data\Public\RivellonUnleveled_01f15813-ccc4-4e56-9e8a-1ace88b97a13\Stats\Generated\Data\Data.txt

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Thank you. Made note of that as I'll need to do this in the future for my project. I appreciate your time.


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