Larian Banner: Baldur's Gate Patch 9
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I'll be adding Talents soon, as well as an "Auto create" button for each type of build. (for people like my wife who don't want to muck with a calculator, they just want to put in your level, press a button, and have the machine tell you where to put your points.)

www.irodemine.com/divinity2/damage.php

Last edited by emmagine; 06/10/17 01:46 PM.
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Today I hope to add the maths for critical hits for non rogues.

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It's basic, but certainly useful. Quick way to find out warfare is the best skill to pump for DPS for ranged physical damage dealers too. Followed by scoundrel with significant crit chance. Then ranged and polymorph (with finesse investment) is equal. Huntsman last even if also always on higher ground. :)

Last edited by Seraphael; 06/10/17 11:26 AM.
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I might have a bug if that's what you're seeing. if you don't have backstab checked or 100% crit chance, you should be seeing huntsman passing scoundrel. I'll look into it today.

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Fixed the bug for Huntsman. It now should be prioritized properly with high ground.

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Fixed damage predictions for weapons with multiple elements


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