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Joined: Jun 2017
Nezix Offline OP
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Joined: Jun 2017
So as part of making some new skills I want to select effects and animations that already exist.

Previewing what's out there:
When I open the Effect Editor there are no effects there. The only way so far that I have found to view them was to copy the whole effects folder from Shared into my Mod just so it would populate. Is there a better way?

CastAnimation, PrepareAnimation etc:
Example: skill_cast_teleport_air_01_cast
Where / what is this linked too? For things like Prepare effect I can find those effects and piece together how to replace them, but for these I have no idea where this comes from or what options I have.

Effect modifiers?
Example (PrepareEffect): RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX

I think I understand that Effect:Location part for the second half, where it's applying fire hand effect to both hands. But the first part seems to be modifying the prepare fire root with this "KeepRot" keyword (keep rotation?) - either way, where is a list of these and what they do?

Any other tips welcome!

Joined: Apr 2016
Location: Los Angeles, CA
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journeyman
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Joined: Apr 2016
Location: Los Angeles, CA
Go UP a directory level into ...\Mods directory (out of your mod directory), and then down into ...\Shared\Assets\Effects folder


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