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Joined: Sep 2017
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Reltzu Offline OP
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So my stand-alone adventure is basically ready for play-testing. But I just cannot get it start properly in the game.

Thing is, I have "GM Mode" as a dependency (not origin), because I'm reusing several maps.

I tried the CharacterTemplate from here .

But whenever I start the mod, I simply end up in "The Hold" after character creation.

If I add "Origins" as well to my dependencies and just the use "GLOBAL_CharacterCreation" script, I can actually start the game, though I get a bunch of error messages and have no interface.

Finally, I managed to get the CharacterTemplate from https://docs.larian.game/My_first:_Adventure to work in a new blank adventure. But even then, I started with the char I created + all 6 Origin Characters... weird.

I'm still getting used to Osiris, but I mean it can't be THAT hard to get script going that simply takes the character I created and teleports the dude to a level / trigger of my choice.

So please, if anyone can help me out here, I'd greatly appreciate that.

Joined: Dec 2013
old hand
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Okay, so I got the character creation script provided by Larian to work with a GM dependency in a standalone campaign by doing the following:

1. Add the following lines to the INIT section of your own character creation goal:

Code
CharacterMakeNPC(CHARACTERGUID_GM_Player1_89ac1b71-c4f7-4ea8-9119-f3cb99fb6383);
CharacterMakeNPC(CHARACTERGUID_GM_Player2_09839ddd-d22a-4013-83be-10add0761be1);
CharacterMakeNPC(CHARACTERGUID_GM_Player3_ff94c13d-7e8c-4d85-9a7d-b6280c2f23ac);
CharacterMakeNPC(CHARACTERGUID_GM_Player4_49f17eb5-ed3c-4fb0-9168-bf46f1757398);
SetOnStage(CHARACTERGUID_GM_Player1_89ac1b71-c4f7-4ea8-9119-f3cb99fb6383,0);
SetOnStage(CHARACTERGUID_GM_Player2_09839ddd-d22a-4013-83be-10add0761be1,0);
SetOnStage(CHARACTERGUID_GM_Player3_ff94c13d-7e8c-4d85-9a7d-b6280c2f23ac,0);
SetOnStage(CHARACTERGUID_GM_Player4_49f17eb5-ed3c-4fb0-9168-bf46f1757398, 0)


2. Find the goal GLO_GameMasterCharacterCreation. Copy it to your mod. Delete everything in it.

3. Build and Re-load story.

There may be other, better ways but maybe this will work for you for now.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

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Reltzu Offline OP
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Thanks for your help. I was able to start my adventure.


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Reltzu Offline OP
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Do you have any tips to get it to work with multiplayer? The other player that connects to the game does not start at character creation but on some obscure empty plane and once the host finished charcter creation the other player is kicked from the game...

Joined: Dec 2013
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No, I haven't tried multiplayer yet.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

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Joined: Sep 2017
Location: Belgium, Ghent
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Location: Belgium, Ghent
Hi,

I posted a new version on the wiki that should work with multiplayer. Credits to Windemere.
Do let us know if this version works smile

Sincerely,
Kevin


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