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Joined: Jun 2017
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I was watching how the Lady Vengeance level is made and for the squeaky lamps sounds you have some triggers: 2 random lamps in the whole level are Pointsound, while all the rest are PointsoundDummy. I don't understand the difference or why this is made like this. Someone to enlight me, please?

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PointSound triggers play an instance of the soundresource they are given when a player is within an appropriate radius, the attenuation of the sound can be modified. PointSoundDummy triggers inherit all properties of the provided PointSound trigger, but do not act as a unique instance of the sound. They serve to extend the range of the PointSound trigger across multiple points. This can be helpful for preventing multiple instances of the same sound from playing together; also it is simply easier maintenance.

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Thanks, Ameranth, I can see the PointSoundDummys have a Point Sound ID field in them, but how can I apply the PointSoundTrigger properties to it? It doesn't have the 3 dots referring to the resource manager nor a visible way to introduce values. Do I have to do something on my Pointsoundtrigger?

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Select the PointSound trigger, right-click and select "Copy GUID to clipboard." Paste this into the PointSound field of the Dummy trigger.

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Noctro Offline OP
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Thank you! laugh I couldn't find anything on the wiki...


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