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Joined: Jan 2011
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Originally Posted by Yakk
I was in the same boat the OP until I read about not mixing Magic and Physical damage. The game went from frustrating where I was cheesing every fight to kinda easy. I was also surprised at how nasty some of the posts here are so I thought I'd share too.

I do miss having a balanced party for loot drops, play style and feel of a traditional RPG group. I have magic users with high finesse and strength so I can use gear drops, and running around with 4 wand / shield spell casters is plain goofy.

I love the game, but I am surprised that systems as big as armor were not balanced better.


I think you can still have both, each build can dabble in areas so where they are stronger in one form of armor, they can at least revert to their secondary choice of damage and be reasonable. There are many enemies where they are strong/weak in each armor. Being able to attack either way also makes the game easier. Yeah what you don't want is a character that cannot due physical or magical damage, but why would one build so narrow?

Joined: Oct 2017
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Originally Posted by Yakk

I love the game, but I am surprised that systems as big as armor were not balanced better.


Yeah thinking about armor got I this idea:
Items still give magic or physical armor but you only have a single armor pool(the sum of both) BUT the vulnerability of that armor pool depends on the the phys/magic armor ration. If 200 of your armor comes from magical armor and only 100 comes from physical armor then would physical attacks deal double damage.

You can still specialize in one type of armor but mixed parties are competitive again.

Last edited by vometia; 22/10/17 10:13 AM. Reason: formatting
Joined: Oct 2016
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Originally Posted by Kolpo
Originally Posted by Yakk

I love the game, but I am surprised that systems as big as armor were not balanced better.


Yeah thinking about armor got I this idea:
Items still give magic or physical armor but you only have a single armor pool(the sum of both) BUT the vulnerability of that armor pool depends on the the phys/magic armor ration. If 200 of your armor comes from magical armor and only 100 comes from physical armor then would physical attacks deal double damage.

You can still specialize in one type of armor but mixed parties are competitive again.


That is similar to what I suggested once. Not that it matters, because Larian hardly cares anyway.

Joined: Oct 2017
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Spoilers....




The game isn't impossible. But it does reward you with a much, much more satisfying and smoother experience if you do some basic research and preferably use well rounded builds from some guide.

My very first group I only played a few hours but it felt too weak. Changed it up and used a pure physical, classic build of tank/healer, melee dmg dealer/semi-tank, one ranger, one dual wield dagger assassin. And then I also use 2 good walkthroughs as a general guide as to where I should do quests with my current level.

That's it. I play on classic and I gotta say in terms of balance this game is a lot of fun on 'normal' difficulty. The Alexander fight at the end of Fort Joy was awesome, kinda hard but absolutely doable for me. I think I was unhappy with 2 casaulties 2 times and tried the fight a third time, completly repositioning and it was a good solid fight that all 4 survived.

Another fight I first thought very hard was the second encounter with the possessed dwarves in Driftwood. The dwarfes in that little castle like enclosure, right before you reach that cave where you have to find the deathsmoke bomb and proof for the cargo and all that. Forgot the name of the cave.

So I enter the little fortress enclosure and I get hammered and my squishy ranger and assassin take too much dmg. Try 2 more times but my position is not good down there in the doorway with all enemies on higher elevation raining down death on me.

So third time I actually retreat back through the doorway. My tank takes a few long range hits but nothing i cant handle. And then the enemies had to come one by one or two by two through the door way. had to climb down from their better positions and I didnt win completly easily but once again, if you figure out to not fight at severe disadvantages you get good, solid fights as a more or less casual player that arent too hard and not too easy.

The fight vs Murdock in the cave (shit...i think his name was Murdoc...the one who wanted to kill Lohar) was very nice. I lost one party member first try on classic and enjoyed the fight. once again, not too hard not too easy.

I followed very good class guides of a friendly guy with a channel called RPG division on youtube. He goes into detail with all kinds of classes or how to build pure physical or magical or hybrid classes.

Picked a polymorph knight (cause its just awesome to jump across the battlefield or bull rush everything or turn invisible and lash out with a big nasty tentacle), use an insanely tanky Beast as a tank and healer, use Sebille as a Ranger and Lohse as my awesome dual wield assassine. Very solid party and a lot of fun.

The only other difficulty I experienced - apart from initially failing with my own not very thoroughly planned party and realising that you either test around yourself a lot and plan your build or you roughly follow somebodys classes/guides - was that in driftwood I at first ran past Driftwood city and encountered high level monsters which just annihilated me.

Then I found a map where it shows which areas you can travel to with your current level.

Once I had that map and with my current party....came is perfect in terms of challenge. I get stronger all the time. I survive all fights mostly the first time but have to play well and sometimes I have to figure out an encounter with 1 - 3 tries but only cause I wanted to survive better and didnt want to spend so many resurrection scrolls.

So any new player I can give the following advice to make it enjoyable:

1. If you have no idea how to build your class....find somebody on youtube that showcases builds/classes/entire partys you like and follow those builds. Create a pure physical or magical party (i went with physical on my first playthrough)

2. I enjoy complex quests and exploring but I dont have so much time to talk to everybody for hours and do the research all on my own so I use walkthroughs but only to know the general direction. This is not necessary if you have a lot of time. The quests arent super complicated. With a little bit of running around and looking you dont need a walkthrough. But every 30 to 60 mins I glance at the next 2 quests and roughly know what to do.

3. Find somebody who can tell you (or a map) which area is suited for your level. Once I knew that it didnt feel at all anymore as if its too hard or unfair at all. Ant not too easy either. In fact, to me the balancing feels very nice.

4. Levels are so huge in Divinity 2 and gear makes jumps in terms of the provided physical and magical armor and dmg it can dish out. I upgrade all the time, sell everything and if you do that, invest all resources you have (and you will have enough most of the time or a short while after), realize how strong a good, solid, concentrated party is and know where to level and do quests.....then the game is absolutely not impossible.

In truth....theres so many games that are so ridiculously easy and user friendly that I always miss the good old days of system shock 1 and especially 2. This game doesnt take your hand 24/7 but rewards you right away as soon as you plan just a little bit and do a bit research. Good party and knowing where to do quests....only thing you need to not get dominated.

Last edited by lowsubmarino; 26/10/17 02:18 PM.
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