By now, most people agree that this patch broke more than fixed.
Instead of being posting same thing over and over again on forums, let's try and help Larian to figure out which parts of patch do work, which do not work and if it broke anything else!
For this purpose, this thread is created. Lets aggregate our knowledge in one place!
Improvements and changes - Improved and added several quest status updates in the Journal - unconfirmed, need clarification
- Fixed several quests not closing properly or when expected - unconfirmed, need clarification
- Spider legs now correctly prevent player from getting Webbed - confirmed
- Tweaked frequency of certain automated dialogs - confirmed
- Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint - unconfirmed
- Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room) - unconfirmed
- Save/load screen has been reskinned - confirmed
- Removed camera shake from poison damage over time - confirmed
- Smoke now blocks Attack Of Opportunity - unconfirmed
- Lowered Persuasion difficulty in Arx - unconfirmed
- Pressing the right mouse button now stops all characters’ movement chained to the current character - unconfirmed
- Reskinned lobby and serverlist - confirmed
- Improved Taunting in favour of the Taunter - unconfirmed
- Optimised performance on certain AI actions - unconfirmed
- Filter states on inventory are now saved - broken. not only they are not saved, but also all sorting except "type" stopped working
- Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles) - unconfirmed
- Reactive Shot now uses equipped weapon stats to calculate damage - broken. Now deals damage on cast (activates as soon as cast) and deals like 500% of weapon damage (one-shots everything mostly). Same for Grasp of the starved - https://www.youtube.com/watch?v=fjuKL88IhDY
- Reduced survivability and base damage of Bone Widow - confirmed, sadly
- Reduced Chicken form running distance to 6 meters - confirmed
- Small reduction in XP gain in Reaper’s Coast and Council of Seven areas - broken, source
- Fixed melee and rogue archetypes ignoring characters with Stench talent - unconfirmed
- Fixed Windego’s skills if you meet her in Council of Seven - unconfirmed
- Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s Coast - unconfirmed
- The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking - unconfirmed
- Voidwoken chicken should not be able to absorb source points - unconfirmed
- Updated stats, skills, loot and archetype of Zaleskar - unconfirmed
- Lobby browser now shows map names alphabetically - [color:#009900]confirmed
- There is now a button to immediately go to the Recipe window (H by default) - confirmed,
but wait, wasn't this present for a long time already? - In the rune screen, you can now see all runes in all your party members’ inventories- broken. We played duo and still couldn't see each others runes.
Bug FixesFixed crash that could happen when putting parent containers into child containers -
confirmedFixed crash when you accept a party invitation from a client that has left the game -
confirmedFixed crash when attacking ground with a projectile strike type of skill (via script or modding) -
unconfirmedFixed a crash that could happen when loading game or returning to main menu (destroying AiGrid) -
unconfirmedFixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed -
unconfirmedFixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly. -
unconfirmedFixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a God -
unconfirmedFixed a blocking issue with characters playing dead during the Kraken combat -
unconfirmedFixed a blocking issue when selecting the option “pick up” when talking to the Parrotplant in Arx -
unconfirmedFixed a blocking issue when saving during Braccus’ dialogue in the endgame scene -
unconfirmedFixed a blocking issue that could happen in a dialogue with Dallis in the endgame scene -
unconfirmedFixed a blocking issue where characters would still be considered in combat in the endgame scene, and nothing would be clickable -
unconfirmedFixed blocking issues caused by story scripting setting items offstage -
unconfirmedFixed a blocking issue with the Pilgrim Door not opening in Arx -
unconfirmedFixed a blocking issue with the crypt puzzle where blocks would rotate 45 degrees instead of 90 degrees in multiplayer or in savegames -
unconfirmedFixed a blocking issue that could happen when being teleported while in the middle of casting a skill -
confirmedFixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken) -
broken.Fixed an issue where some companions would not be recruitable after the attack on the Lady Vengeance -
unconfirmedFixed magic mirror portrait rendering -
broken.Fixed magic mirror showing encumbered icon -
confirmedFixed scrolls not scaling with primary attribute -
unconfirmedFixed desync when using Enrage which could cause lack of crits -
unconfirmedFixed a bug where instakill surfaces would make it impossible to resurrect a character inside them -
unconfirmedFixed several instances where Reactive Shot would not trigger correctly -
broken. See above.Fixed Reactive Shot being triggered by invisible characters -
broken. See above.Fixed Dome of Protection ignoring vision blockers -
confirmedFixed melee attackers sometimes being able to still attack enemies on a higher ledge -
broken, still pretty much happens.Fixed issues with statuses not being set during dialogues which could cause other issues in turn -
unconfirmed. Can anyone clarify what is this?
Fixed some quest markers not showing up for all party members -
unconfirmedFixed a bug with the cat following the last of the players, not the first one -
unconfirmedFixed an issue with Malady having the wrong alignment -
unconfirmedCan no longer unassign all characters from a player -
confirmed, sadly.
Fixed clicking through NPCs, picking up items (often by accident) -
unconfirmedFixed certain limbs not triggering the correct dialogs in Council of Seven -
unconfirmedFixed jump skill issue that allowed players to end up in unintended locations -
confirmedFixed combat turn order being broken after character could no longer get a turn -
unconfirmedFixed Magister Julian sending the player East instead of West -
unconfirmedFixed several minor dialog text issues -
unconfirmedFixed several dialog flag issues -
unconfirmedFixed certain waypoints not being activated correctly -
unconfirmedFixed several issues with nodes in dialogs not playing voice file -
broken. Happened to Rince.Fixed several issues with Lovrik encounter -
unconfirmedFixed issue with spirit vision sometimes not working after save/load -
confirmedFixed incorrect gender in certain cutscenes -
confirmedFixed being able to teleport into the Magic Mirror room -
broken. screemshot made after patch: http://steamcommunity.com/sharedfiles/filedetails/?id=1160082396Fixed bartering screen where “Balance offer” would show incorrect gold amount after something was changed in offer -
confirmed! Finally!Fixed not getting up after being knocked down or teleported after using Play Dead skill -
unconfirmedFixed issue where disarming a knocked down character would cause character to stand up straight -
unconfirmedFixed issue where certain origin moments were queued one after the other -
unconfirmedFixed issue with story call ItemTemplateRemoveFrom not searching recursively through all inventories inside of the parent inventory -
confirmed, immortality exploit no more!Fixed wrong vision cones (shift) when player has points in Sneaking ability -
confirmedFixed issue with White Magister ship not always moving correctly -
unconfirmedFixed pipe exit to escape Fort Joy being easily destructible -
unconfirmedFixed a repeating issue in Beast’s recruitment dialog -
unconfirmedFixed pathfinding issues on Lady Vengeance -
confirmedFixed issue with poison surface not spawning correctly under undead party members -
confirmedFixed evidence chest not having a tooltip -
unconfirmed, if chest in the matter is one where your stolen goods are kept after you go to prison, then broken, still UNKNOWN.
Fixed several issues related to stealing -
unconfirmedFixed previews of Attack Of Opportunity not always reflecting execution -
broken,
especially when you control large creations or if there is oil in your pathFixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena’s treasure room) -
unconfirmedFixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue) -
unconfirmedFixed queueing actions not always picking up item by default -
unconfirmedFixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbar -
confirmed! Finally!Fixed make war issues near Gods in Hall of Echoes
Fixed not having anymore source if you want to bless each God in the Hall of Echoes -
unconfirmedFixed notification being sent about un-memorising skills even if character was not under control of the player -
unconfirmedFixed issue when attacking Gareth as he is carrying Jonathan -
unconfirmedFixed possible endgame combat blocker (combat would not start automatically)
Fixed recipe categories -
unconfirmed, need clarification
Fixed dead characters getting stuck in Arx Arena combat due to horror sleep status -
unconfirmedFixed turn order issue in the fight for the Lady Vengeance -
unconfirmedFixed a bug where mask of the shapeshifter could shift you back to original shape -
unconfirmedFixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly -
unconfirmedFixed several issues with Lohse’s shapeshifted form -
unconfirmedFixed volatile voidlings having incorrect level in Reaper’s Coast -
unconfirmedFixed Arx Death room having puppets that endlessly spawn and die instantly during combat -
unconfirmedIn multiplayer, use client language setting for showing origin names -
unconfirmedFixed mirror image of a hero character sometimes being wrong -
brokenDisabled trading with Kemm when he arrives at Arhu’s -
unconfirmedFixed being moved to a different region altogether after teleporting into Windego’s cell -
unconfirmedFixed Tarquin not telling you about Godslayer and not showing up at the Graveyard -
broken,
sourceWhen Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spots -
brokenFixed bug where clearing a keybinding would not be saved -
unconfirmedFixed “glass weapons” not breaking when using with a skill -
unconfirmedFixed issue with Arx pipes puzzle: blessed blood would not propagate correctly -
unconfirmedFixed resurrecting sometimes not adding you to combat -
unconfirmedFixed not being able to receive skill from an item if you already memorised it but don't meet requirements anymore -
unconfirmedFixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it already -
unconfirmedFixed being able to use projectile strike skills on items or characters that were out of sight range -
unconfirmedFixed characters teleporting automatically -
unconfirmedFixed being able to cast Swap Ground out of sight -
unconfirmedFixed not being able to talk to Gwydian Rince under certain conditions -
unconfirmedFixed being able to use fast targeting to find invisible characters -
unconfirmedFixed leaking PPGammaCorrection shader -
unconfirmedPrevented party management tutorials from playing inside split screen character creation -
unconfirmedPrevent flee tutorial if no waypoints available -
unconfirmedFixed creating water on top of electrified cursed blood: now leaves electrified water -
unconfirmedIn controller mode, fixed talking to ghost when ghost was on top of his corpse -
unconfirmedFixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effect -
unconfirmedFixed issue with the camera not going correctly to the origin presentation camera in controller mode -
unconfirmedFixed AI still using taunt when near death or when no allies left -
broken, according to people in this thread nothing changed.Smoke cloud after using laser ray is now blocking vision -
unconfirmedFixed source lich alignment issues and repeating dialogs -
unconfirmedMade Siwan bleed because dialog says Siwan is bleeding -
unconfirmedFixed Almira trade table sometimes generating items of wrong quality -
unconfirmedFixed a bug where Illusionist dungeon objects could become invisible after save-load -
confirmed, sadly. Note: you need to load a game in location where illusionist objects are for them to become visible again, otherwise they will still stay invisible.Fixed Qanna fighting and talking while petrified -
confirmed, but you can still pickpocket her.When memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find them -
unconfirmedUI Fixes
Fixed journal map camera clamping -
unconfirmedFix Take All button sometimes missing on containers -
unconfirmedFixed text cutoff issues in some UIs-
broken for some translations, can confirm RussianFixed bug where icon of dismissed character would still be shown in party manager -
unconfirmedScrolling through more than four characters in the character-sheet UI now looks good and understandable -
unconfirmedFixed item tooltip still showing after opening a book, blocking the view of the book -
confirmedOverhead damage numbers displays are now offset, reducing overlap -
confirmedFixed missing strings for loca in Roll UI -
unconfirmedFixed text cut offs and button positioning in Inventory and Character Sheet -
confirmedFixed scrollbar in inventory sometimes not showing -
confirmedFixed message boxes with really long text -
confirmedFixed adding to wares sometimes moving wrong item when shift clicking item in inventory -
confirmedFixed up/down key assignment confusion on keyboard hotbar UI -
unconfirmedFixed close buttons in controls options not showing warning if there are unsaved changes -
unconfirmedFixed width of statuses in examine UI -
confirmedMade longer enemy names fit enemy health bars -
confirmedFixed max gold amount not fitting in icon slot -
confirmedFixed some cooldowns in skillbar showing zero when it should be one -
confirmedFixed how main menu and some UIs in GM would handle the Escape button -
broken, now when you hit ESC button to close containers, MAIN MENU pops up,
very annoyingCan now copy paste in direct connect message box -
unconfirmedFixed magic mirror throwing an invalid error message about tags -
unconfirmedVoice label in character creation was sometimes showing wrong name when choosing origin character -
unconfirmedUpdated backgrounds in the credits screen -
unconfirmedGM Mode
Fixed issue that dragging items to inventory went directly into equipment slot -
unconfirmedFixed issue with loading a savegame while having new active mods -
unconfirmedFixed a crash related to equipment -
unconfirmedFixed broken stats for spawned equipment -
unconfirmedFixed names and labels of several building blocks -
unconfirmedFixed crafting being interrupted by global pause -
unconfirmedFixed Music Assets in mood panel -
unconfirmedFixed several issues on level binding screen -
unconfirmedRemoved some items from GM menus that shouldn’t have been available -
unconfirmedFixed an issue that could happen where a GM couldn’t seem to place an item or character in a certain spot when not using drag and drop -
unconfirmedFixed issue with adding physical and magical armour to characters -
unconfirmedFixed roll dice UI not showing up on top of some other windows -
unconfirmedFixed copied GM Campaign not showing in the list of My Campaigns until player launches GM Campaign Manager screen -
unconfirmedWhen GM possesses creature, fixed UI showing tags instead of custom stats -
unconfirmedFixed duplication and saving of a shapeshifted character
Fixed issue when GM possessed a creature and could use the party management screen (invite/make war) -
unconfirmedCharacter sheet in GM now uses shortest possible names for stats -
unconfirmedFixed Vignette half showing after spamming show/hide
Fixed being unable to make choice on vignette screen if skill bar is active in controller mode -
unconfirmedFixed player slots drawn outside of the border in the connectivity UI -
unconfirmedFixed ambiance not being saved in GM level
“New vignette” string can now be localised -
unconfirmedFixed "delete" button of exported monsters and items -
unconfirmedFixed groups update after exporting any monster or item -
unconfirmedFixed dragging newly created monsters to encounter pane -
unconfirmedFixed magnifying glass not opening sticky UI when expected -
unconfirmedFixed MoodPanel sometimes breaking after loading -
unconfirmedSound
Closing inventory / stats now makes sound -
confirmedFixed some drop item sounds -
confirmedFixed drop sound when splitting items -
confirmedTrying to equip item without meeting the requirements makes sound now -
confirmedFixed music changing to wrong state when switching party members -
confirmedFixed voice of black ring reaver ghost in RC -
unconfirmedbroken: now when playing duo I can hear my friend moving objects (barrels, crates) in different location like this happens right next to me:
for example I hear her moving barrels in Blackpits Village while standing on Lady Vengence like this happens right next to meModding
Fixed: not being able to publish campaign after user sets dependency add-on for GM -
unconfirmedAdded extra osiris call CharacterResurrectAndResetXPReward() which resets the resurrected flag of the resurrected character. -
unconfirmedFixed having to create stats twice before it would be committed -
unconfirmedNotify user of mods without valid story -
unconfirmedVarious editor problems:
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=628308#Post628308