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#628563 09/10/17 06:03 AM
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Since a lot of can't do anything in the engine for the time being. I have some general questions and hope anyone could answer them.

1. How are the monster assets? Are there only the ones from the game available? Or are there also some Orcs and the likes?

2. If such monsters aren't available. It would be possible to get them from Dos:EE. However is it a relatively easy process?

3. Should this not be doable. Can we make drastic adjustments to already existing creatures? In regards to dragons. Besides adjusting color can we adjust the size... and are there more then just 1 model available? From what I've seen in-game Dallis, Slane etc all have the same dragon model.

4. Maps made in adventure, for adventure... Can they also be released as stand-alone addons for usage in GM? Or would I have to re-create the entire map specifically for one or the other?

Joined: Mar 2016
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1. Mostly just the ones from the game, plus a few that are not used in the game (but that don't contain any animations either). There are no orcs.

2. I'm not sure how easy that would be, since the animation pipeline has changed quite a bit.

3. You can adjust the size of any model very easily, there's a field on root templates that allows you to change the scale.

4. You won't have to recreate it, but I don't know whether you can just reuse the level. If not, an easy work around should be to export a level as a level template in a shared mod, then use this shared mod in both an adventure and a GM mod and instantiate the level template in both. You can customise the template (by adding things, not removing things) in both mods then.

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Regarding importing DOS EE assets, also see http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=627583


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