Ohhh. That's nice to know. Is there any way to script in having a soundfile from the actual game resources play at the start of a turn?
You could, yes. It's not clear exactly what you want to do but I suspect a combination of using ObjectEnteredCombat, CombatRoundStarted, and/or ObjectReadyInCombat to catch the event with a subsequent PlaySound would approximate the essence of it.
I actually just want the game to proc the sound upon the start of a players turn. So if they're a player character (as in, within the party.) , then when their turn comes, emit sound X .
That's it. But that's a great help and a good start on where I should be going! Thanks!