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Custom translated keys are broken
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Custom translated keys are broken
#
628960
09/10/17
09:06 PM
Joined:
Jan 2010
Location:
USA
F
fireundubh
OP
enthusiast
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fireundubh
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F
Joined:
Jan 2010
Location:
USA
Custom localization does not override display names in the editor or game.
If I delete the display name key, the editor and game gets the display name from...
somewhere
.
My custom localization file is completely ignored.
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Re: Custom translated keys are broken
fireundubh
#
629997
12/10/17
12:16 AM
Joined:
Jan 2010
Location:
USA
F
fireundubh
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fireundubh
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Bumpity bump bump bedump bedump.
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Re: Custom translated keys are broken
fireundubh
#
630255
12/10/17
04:50 PM
Joined:
Sep 2017
Location:
Belgium, Ghent
Larian_KVN
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Larian_KVN
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Sep 2017
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Belgium, Ghent
Hey fire,
I noted it down and will take a look at it when I get the time
Sincerely,
Kevin
CTRL+K the elf
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Re: Custom translated keys are broken
fireundubh
#
630341
12/10/17
08:22 PM
Joined:
Mar 2016
Location:
Belgium
T
Tinkerer
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Tinkerer
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Joined:
Mar 2016
Location:
Belgium
My guess is that you have to edit these in the Loca data (and that the strings are coming from there; the ones in stats just happen to be the same), but I have no idea how that is packaged with the game or how to edit it.
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