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Joined: Sep 2017
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Anan Offline OP
apprentice
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Joined: Sep 2017
I'm an experienced RPG player and I found the introductory "Fort Joy" chapter daunting. My fights were lasting 30 minutes or more and I came out of them feeling the opposite of refreshed. I finally turned down the difficulty to its lowest setting and managed to squeak by the shipboard battle after a couple of tries. Then I got to Driftwood, and haven't had one difficult fight in several hours of play.

I would like to suggest that instead of making Fort Joy so difficult that it turns off the average player, you let that serve as a lower-difficulty "get acquainted" stage, and allow things to get a bit tougher later, after the new player is hooked. I think you'll have better retention that way.

I'm not sure what stats you accumulate but you might look for early dropouts vs purchasers to confirm my theory. It's a worthy game, so I'd like to see you prosper!

Joined: Oct 2017
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stranger
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I have the same problem.

I got stomped hard first 8 levels (arena of ft. joy fight for example) on normal mode, that i asked here for an OP Team setup. After Level 10 if you know how armor system and skills work its a cakewalk even on tactician (but i think many others dont want read forums or look YouTube vids to get fast into the game).

Other Problem is that game is damn complex and if your english is bad you have a big issue get the needed informations to make the right choices.

Joined: Dec 2015
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journeyman
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Originally Posted by Anan
I'm an experienced RPG player and I found the introductory "Fort Joy" chapter daunting. My fights were lasting 30 minutes or more and I came out of them feeling the opposite of refreshed. I finally turned down the difficulty to its lowest setting and managed to squeak by the shipboard battle after a couple of tries. Then I got to Driftwood, and haven't had one difficult fight in several hours of play.

I would like to suggest that instead of making Fort Joy so difficult that it turns off the average player, you let that serve as a lower-difficulty "get acquainted" stage, and allow things to get a bit tougher later, after the new player is hooked. I think you'll have better retention that way.

I'm not sure what stats you accumulate but you might look for early dropouts vs purchasers to confirm my theory. It's a worthy game, so I'd like to see you prosper!


No offense but clearly the game has not turned off any average players even though its still fairly buggy. The user ratings for this game are about as high as I have seen even on tougher trollesque sites. Last I heard this game broke records for Larian.

I have to be honest with you, that initial struggle is what makes the game fun. Once you figure out the systems, the game becomes easy and there is really no way around that because of the nature of the combat. If you scour the forum a bit you will note that the requests are split between making it harder because its too easy and making it easier because its too hard.

There are actually a lot of complaints that tactician was too easy. I am in that boat myself but I understand that its really unfair to judge based on a few people so I simply turned to mods for me 2nd play through. I should note that I had played DOS1 so I knew that the game was all about positioning and control prior to playing DOS2. It was just a matter of reading the mouse overs then taking mobility and crowd control skills.

Joined: Jun 2017
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apprentice
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I got recked in driftwood, although that was more because I didn't go the correct way. All of fort joy is more or less a cake walk. I didn't even have difficulty with fort joy with a 4 person team of mixed damage on classic, what party setup are you running? it must have been awful. That's the only way I could see someone struggling so much with fort joy that they need to turn it down to easy. The only fight I felt remotely challenged in fort joy was the crocodiles, but only if I did them at lvl 2 instead of 3. Once you hit 3 they get significantly easier.

So I really have no idea where this complaint comes from as it's the exact opposite of my experience.

Joined: Jul 2017
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journeyman
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This game has the exact same problem as DoS1 did, it starts out great with some challanging fights (like crocs and arena) then the game gets easier and easier until you get to around lvl 15 where it more or less turns into a very slowed paced diablo game where combat is just you pressing one or two skills then moving on to loot and repeat. I had to start over at lvl 15 in DoS1 because it was no longer fun and i have now started over in DoS2 on lvl 15. Never finished the first game for this reason and i might not finish this one either for the very same reason. Tried an honour mode run in DoS1 only to be wiped by a stupid lava trap statue even tho the lava didn't even touch my feet.

So in short, Tactician is challanging the first 4 lvls, honour mode is not an additional difficulty or challange its just a way to piss you off because of stupid OHK traps. As good as this game is and as good as DoS1 is they both have one of the worst progression ever.


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