Bug: The respec mirror is counting +Barter/+Thievery etc gear against your limit to 5 points. If you remove the gear first you can spend the points in the respec screen. Alternatively you can remove the points in the respec menu, then spend the points in the normal place on the character sheet, as the character sheet works fine regardless of what you are wearing.
Bug: The body part you pick up when you are still Level 1 on the ship intro, has a popup dialog tutorial message that say something like 'by the way, elves can eat body parts', even when tutorials are disabled.
Bug: Some skills that self-buff only like Bull Horns, Medusa Head, Spread Your Wings activate immediately. Other skills like Flesh Sacrifice and Adrenaline require targeting your character to use. Combat skills like Whirlwind and Fan of Knives need to show their targetting ranges to the player so shouldn't be 'fixed'.
Feedback: Origin characters have custom portrait art. I want an option to force the game to use it. Going into the respec mirror makes Origin NPCs generate a portrait, which doesn't look as good as the handmade portraits.
Feedback: Add a key binding to chain/unchain all party members.
Feedback: Any character using fast travel should cancel their waypoints in the process.
Feedback: Buffing a character in combat should pull you into combat.
Feedback: Charmed characters LOVE to blow through consumables like scrolls. On its own its a bit silly, but this actually makes Ambidextrous a poor talent choice with hilarious consequences.
Feedback: Warfare is a little too good, in DOS1/DOS:EE the increasing cost of skills worked to balance everything's cost/benefit. Also Warfare is better than taking any of the weapon skills, unless you are using Staves or Wands, or are trying to go crazy and stack dodge. From looking at how it is described in game it seems like it was intended to be 5% damage like the weapon skills but without the secondary bonuses bonuses the weapon skills provide. Because is a separate multiplier to damage, it is just way better than the weapon skills, since you are multiplying STR/FIN modified damage out of the gate.
Feedback: The game refers to damage that bypasses armor as several kinds of damage: Pure Damage(Bull Rush)or Piercing Damage(Rupture Tendons). I swear I saw something described as 'Raw Damage' somewhere too but can't remember where.
Feedback: Fort Joy vendors stop selling low level crafting materials such as cloth, leather, large and small branches after you hit a certain level.
Feedback: The most valuable containers in the game are the ones that have unique names. We should be able to either name or dye our backpacks.
Feedback: For the love of god give us an option to disable having potion and scrolls automatically show up on the skill bar. Also skills that add skills to the bar should use the same slot to activate the secondary effect (Bull Horns, Medusa Head, Spread Your Wings, etc). Another solution is to these kinds of skills should occupy two slots at all times, kind of like skills that require 2 memory slots.
Feedback: Vendors need a checkbox to hide items the player has sold to them.