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Joined: Oct 2017
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So from a previous post I made, i was able to get my icons in the atlas editor and they function when I'm in the editor. However, once i exit the editor to start it again later, or start the game up, the icons are suddenly missing. I followed the guide created in the wiki to a T. I have a GUI folder for the lsx files as well as a Assets/Textures file for my icons. I've set up the paths in the Atlas editor to coincide with their locations, that is:

Icons in C:\Program Files (x86)\Steam\steamapps\common\Divinity Original Sin 2\Data\Mods\GhostKnight_54a73c83-28c2-4049-bd2a-019469b9fd85\Assests\Textures


lxs in C:\Program Files (x86)\Steam\steamapps\common\Divinity Original Sin 2\Data\Mods\GhostKnight_54a73c83-28c2-4049-bd2a-019469b9fd85\GUI

I saved it and published it locally, yet they disappear whenever i start up the game or editor again.

Am i just messing up on my part or is it something to do with the editor? I'm sure it might be me, but I just don't know at this point.

Joined: Oct 2017
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Bump. Still can't get it to work. This thing is killing my motivation to be frank.

Joined: Nov 2017
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4NZ Offline
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Hi - I was having the same problem as you. It took me hours to notice what I had done wrong, and it looks like you made the same mistake. The solution is to ensure that your files are saved in

\Data\Public\<your mod guid>\GUI
\Data\Public\<your mod guid>\Assests\Textures

It looks like you have yours in the \Mods directory. When you have your atlas in the wrong place, everything seems good until you reload your project.


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