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#630432 13/10/17 04:01 AM
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How does Damage Range work?

What I want to do is add randomness to my damage - for example, I want to have a skill that can hit from 1 to 10000 damage.

What I would think to do is set the Damage Range of that skill to a large number.

The result of doing that is: Skill does WAY MORE damage, but consistent and in no way randomized.

How would I accomplish what I'm looking for??

Switch #630514 13/10/17 01:33 PM
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Keep in mind that all skills are based off a damage table (unless they are weapon skills) and influenced by level.

So making the damage modifier be 5000 for exactly doesn't make the skill do 5000 damage, it multiplies the damage table entry by 50.


Damage Range, from my experience, is any value from 0 to 200. Once you breach 200, you get into negative damage.

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I understand that skills are influenced by levels and other factors, but there still is a small amount of randomness in the output.

From testing I found this:

Damage Range Value----Effect
5 -------------------------Negligible
10------------------------Negligible
50 -----------------------Neglibible
1000----------------------Big damage boost, no randomization
5000 --------------------- Doing almost 3x damage - no variety


I'll try with values of 100/200 and see what happens

On both skills and weapons I'm seeing this - Testing is in Engine, using a character with Maxout

Last edited by Switch; 13/10/17 02:09 PM.
Switch #630558 13/10/17 04:25 PM
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I tried your values and it's doing exactly what I said it would do. You are missing the - in front of the first number.

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Originally Posted by Sinistralis
I tried your values and it's doing exactly what I said it would do. You are missing the - in front of the first number.


Sinistralis -- Am I understanding you correctly?

The Damage Range value should be a negative value?

Damage Range

-50

If I do this, the output damage of the skill will range from,

800-1000 (random numbers) vs 997-1003 with the default Damage Range of 5 or 10 on skills?

Switch #630607 13/10/17 06:46 PM
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No, I meant on the tooltip. You said you tested 1000 and 5000, which where huge damage boosts. I am just saying that you missed the - on the first number. You wern't boosting your damage immensly, you were making the range go into the negatives.

So you likely saw something like

-12345 - 13456

Last edited by Sinistralis; 13/10/17 06:47 PM.
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I've definitely read something you've wrote somewhere else about damage range, but I can't find it.

But, it was causing damage to the enemy though - is that what you've experienced?

Last edited by Switch; 13/10/17 07:41 PM.

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