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Joined: Jul 2014
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apprentice
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So after poking around a bit, it looks like LoadLevel lives in char/item scripts, but not in Osiris story mode. I don't really understand item scripts, anyone got a working one lying around from D:OS that catches an event and loads a new level?

Alternately, a solution using Osiris would be great too.

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old hand
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Might help if you elaborate a little on what you're trying to do. I'm not sure what the implications of just loading a level would be. Usually if you want the player to go to a new level you will just teleport them there and the game will load it as needed.


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addict
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Windemere is correct. From what I can tell, we only use it internally for the "world tester" (an automated regression test in which a character randomly walks through all levels and performs random actions to test for crashes).

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You don't even need any scripting for moving to a different map/level. You only need an item that functions as a teleporter. Choose a start trigger as destination in case it's in another level.

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apprentice
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Ahhh, thank you, I had been testing with TeleportTo in Osiris which doesn't load a level, I hadn't thought the functionality would be different from the Teleport item script.

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From Osiris, you should CharacterTeleportPartiesToTrigger() to go from one level to another.


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