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Joined: Sep 2017
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nn23 Offline OP
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Hi,

~80 inGame (Classic - Somewhere on Reapers Coast)

Because of the short duration, the only viable situation to eat food is during combat. I find my self to never eat food during combat. Does anybody of you use food during fight to buff your self?

I'd prefer to have some recipes that:
- are complex/expensive to craft
- give a real good bonus (+1 for one stat is not enough)
- last 30-60 "realtime" minutes or until rested

When just walking around/exploring the island I'd stay unbuffed (because expensive/takes a long time), but when exploring the dangerous cave, I need to prepare with healing, weapons and food (buffs). I would play more cautious, because my expensive food buff would go away when I need to rest.

That would make food crafting more interesting, and make food in general more valueable.


Last edited by nn23; 16/10/17 12:33 PM.
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apprentice
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Never used food. The advantage is nice, but is it worth 1 action point?

Assuming a fight lasts some 4 or 5 rounds with a total of 4*4 (16) or 4*5 (20) AP then 1 AP is already 5% or 6% of the total AP the character spends. Is the advantage worth that? Usually not.

Taking food before the fight is very hectic and you work against the counter. Say you eat three things and need a round into the fight starting, then the first food already has decayed for four rounds.

Given there is not *that* many food around so you cannot run around fooded-up for every member and for every fight I guess the duration could get increased.

Joined: Jan 2009
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This has been a complaint since D:OS 1, Larian hasn't changed anything, despite a single attribute point in D:OS 2 now being 75% less useful compared to D:OS 1.

Food, like many things is in the game because "wouldn't be be cool if you could..." and making it a thing which was actually practical to use was of secondary or little concern.

Joined: Jan 2011
old hand
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I use food as my main healing ability with 5 Star Dinner.
I get 40% health for 1 AP Dwarven/Elven Stew, with +2 stats.
Beat that?
Make a dinner (super duper simple), throw a beer in it (super simple), Dwarven Stew. Without 5 star, 20% & +1 Stat.

You can go into Stats in the editor and turn the duration on for a 1000 turns for food if you like.

Last edited by Horrorscope; 16/10/17 09:37 PM.
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If you have 20-40 points in your attributes, 1 or 2 points make hardly any difference. That is why encourage does not do much in high levels and needs to boost in percentage not in flat points.

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apprentice
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Ususally this is the most common flaw of most games. If there is a flat buff/debuff then after getting some levels it becomes non factor. My proposition to that is besides a flat number always add a percentage so everything will be usefull at higher levels. Lets say a food buff could heal up for 100 hp+ 10% of max hp.

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stranger
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I have a better suggestion, please remove food altogether. I would even go as far as to say to remove ALL consumables.

In RPGs consumables serve to add some variation in gameplay, also serve to allow getting through seriously tough encounters at the highest difficulty levels, so having SOME potions and SOME scrolls is a good addition to an RPG, but I do not get all this hundreds of food, potion, grenade items business.

Arrows work great in this game (I did not test them in DoS II but they served fine in DoS: EE), since there is a ranger class that utilizes them. The rest is practically useless inventory bloat, as if the inventory was not bloated already.

I will digress here, but...

Besides, I am totally against item based character power structure. This structure is an MMO thing not an RPG thing. I would prefer my character to be powerful due to their level/abilities, their overall wisdom and experience, not because they have expensive jewelry. That is what I really like about DnD 2/3.5 low magic settings (low magic meaning item enchantments are not absurd). If you have a lvl 12 fighter wielding a basic +1 sword they will still destroy a party of level 5 dudes with magnificent items. That is how it should be. Or a lvl 18 wizard wearing nothing will still destroy a lower level party.

In DoS: II, for example, if I give my lvl 16 warfare person a lvl 3 sword he will be dead before he can even remove the physical armor of a much lower level character. That is nonsense, leveling up does nothing, I have to constantly pursue more and more powerful items.

Joined: Jan 2009
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What you're asking for is a complete scrapping of the entire game's inventory and balance system. That's obviously a non-starter. Try playing a different game instead.


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