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Currently I'm waiting for some editor updates that are stopping me from trying modding, but I started thinking about missing types of skills from the game and thought of pulling.

I know there's a push mechanic, but I'm not sure about pull. Could push be reversed? Mostly considering it as some builds like tanks, fire-demon etc. would benefit from being able to grab and bring enemies towards them.

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Well, should actually not be that hard, depending on what exactly you want...

One solution to just change positions would be to create a new skill from the already existing teleports and just giving it new gfx and stats.
Another way would be to have that skill trigger an behaviour script with an animation override. (to make the enemy stumble towards the user and take damage from surfaces or rupture tendros for example)

There are already skills you can learn from, like said teleport or chicken claw for example.

Last edited by Seelenernter; 17/10/17 11:31 AM.

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I created an aoe pull within the stats editor in the shout category.
Here you have a push distance value and if you insert -1 the targets are pulled towards you (they stop right in front of you).

You can look at the radial blowback skill within the stats editor. This skill is similar to my pull except for the positive value within push distance, as well as some basic stuff like cd, animation, ap cost, range etc.

I hope that helps. Sadly I wasn't able to create a single target pull.

I'm not at home right now, let me know if you want me to post the detailed skill later on smile

Last edited by Hinado; 17/10/17 01:29 PM.
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The bard mod had a aoe pull in EA and there is a knight mod that I think had a scorpion like ability. Shadod blade or void lord

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Originally Posted by Hinado
I created an aoe pull within the stats editor in the shout category.
Here you have a push distance value and if you insert -1 the targets are pulled towards you (they stop right in front of you).

You can look at the radial blowback skill within the stats editor. This skill is similar to my pull except for the positive value within push distance, as well as some basic stuff like cd, animation, ap cost, range etc.

I hope that helps. Sadly I wasn't able to create a single target pull.

I'm not at home right now, let me know if you want me to post the detailed skill later on smile


The key is the PushDistance set to -1. I was trying to make a targeted or projectile aoe that would pull enemies towards a set location. Maybe also target objects (like barrels) and pull enemies towards them.

After playing around I manage to make a shout that could aoe target, but it resulted in pulling towards the caster. Other than Shout,Zone and Cone I can't see any other type that allows for the PushPullEffect.

And for single target pull there is a shout called ChainPull which I believe is what your looking for.

Tried even editing manually a Target.stats file by adding
<field name="PushDistance" type="IntegerStatObjectFieldDefinition" value="-1" />
But this results in the stats editor being unable to open the edited file frown

I might be out of luck - unless someone from Larian is reading and they consider adding the 'PushDistance' field property to more skill types. Or allow for more field properties in the stats editor to be added.

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Originally Posted by D00med

And for single target pull there is a shout called ChainPull which I believe is what your looking for.


Yeah I know that. I also looked at chain pull for my AoE. But since chain pull is located within the shout directory it's an AoE as well. There is no pull distance in any single target skill directory :o


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