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#631691 17/10/17 10:47 AM
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My mod is quite talkative as to what is going on with the systems, so that the player understand what is going on.
Right now, I only use display text, both in osiris, and scripts, but it is one liner, that can provide only one information at a time.

Is there a way to provide more feedback to the player ?


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If it's related to an item or a character, you can start an automated dialog for them (those are the dialogs that appear above characters heads).

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was exactly having the same issue - sorry cromcrom to highjack thread - but how do you start an automatic dialog that appear. above character heads? I played around a bit today and didnt manage it

edit: didnt find it in wiki either.

Last edited by monzua; 17/10/17 06:42 PM.
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I have added an explanation about the difference between automated and interactive dialogs to the Dialog Editor wiki page.

I have also documented a story helper DB you can use to define ADs. As that page mentions, you can also start them from Osiris using Proc_StartDialog, or from behaviour script (DialogStart -- in fact, that API only works for automated dialogs).

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wow - thank you so much!

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Yes thanks Tinkerer, you are doing a great job on the wiki overall.

Cheers.


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Automated dialogs are not enough AFAIAC.
I would need a way to display a log for the player, with a buch of messages appearing in order, up to a certain number.
Would be great to find this in an update, or maybe, even greater, it already exists hehe


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I'm not sure what you mean by "log" and how it is different from a automatic dialog. If an automatic dialog has a greeting node with a bunch of answer nodes linked to it, those nodes will be shown in order. Alternatively, there is the journal.

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What I call a log would be a customizable display screen, where some messages would appear in order, from most recent to oldest, something like:
...
Survival skill failure: you manage to lit a small fire
Critical survival skill failure: You can't lit the fire, and lose your flint
Critical camping failure
You find a crab under the welp
Survival skill successfull
...

Right now, I can display these kind of osiris or script informations, but they last a few seconds, and one chases the other, so there is only one displayed at a time.

And REALLY, please understand that there is a big difference between something like
DisplayText(CHAR/ITEM User, STRING "whatever text",INT howLong, BOOL show on text log) and the fact of having to create a dialog in the third party dialog creation, and script the fact that it will appear at some time.


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