So I've found a Trigger within a level that applies a status I want to change. How do I actually edit the Event started by this trigger?
A bit of background: for
Armor-Based Saving Throws I changed every base-game status blocked by physical or magic armor to apply a saving throw via gamescript that decides whether to let that status through. This presents a problem with scripted status effects that are part of the base game: once you change Knockdown to allow a saving throw, you've given NPCs a chance to save against Wendigo's Source Blast Knockdown in the tutorial. To get around this problem I created custom statuses (QUEST_KNOCKED_DOWN) that act just like the vanilla statuses, then apply them to story and character scripts. No more saves against cutscene statuses.
What I don't know how to access are weather-applied statuses. So walking near the ice dragon in Fort Joy, we cross into an event trigger that applies the status Chilled, and with this mod on, are given a bunch of 'saved vs chilled' messages. I'd like to make this triggered event apply QUEST_CHILLED instead:
I can't seem to find S_FTJ_SW_DragonBlizzardArea or BlizzardEnter in scripts or story scripts. How do I bring this event up in the editor?