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Joined: Oct 2017
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Hello.

I guess this is intended and not a bug but I find it quite annoying. When all my party is chained together, sometimes one or two members stop following the leader if there are some hazards around: oil pools, goo, noxious bulbs clouds, etc...

Is there any way to force them to get across those hazards, provided they have enough magical armor to withstand these or force them altogether even if it could prove fatal?

Joined: Jan 2015
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I would like to know that too. It's quite tiresome if you don't notice immediately. It also happens with ladders.

Joined: Sep 2017
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stranger
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Yes, I was very annoyed when one of my party members would not follow me over an oil puddle so they decided to take the long way around which walked them right through a shrieker...

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this seems to translate to ladders/vines for some reason? companions become confused and frequently will just stand in place after you go up or down a ladder

either way, at most it should be a toggle option because most of the time these hazards will only hurt magic armor a slight amount, and are not at all worth the headache that this function presents

Joined: Oct 2017
old hand
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When people are too smart for their own good...


"We make our choices and take what comes and the rest is void."
Joined: Oct 2017
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Thanks for your replies.

Yes I completely forgot that it happens a lot on ladders too.


Moderated by  gbnf, Monodon 

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