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#632404 20/10/17 05:56 AM
Joined: Jun 2013
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Joined: Jun 2013
So, I tried to give a quest reward to the player, at the end of the quest:
created a "QuestReward" state for the quest.
added a treasure to give.
at some point in the convo, added a QuestUpdate_whateverquest_QuestReward.

I didn't define the questDef DB, because foraging through the DOS2 scripts, osiris and convos, it seems defining QuestReward is sort of automatic. And however, I tried after defining it, didn't work.
My players would be grateful to get some shiny stuff after their quests, thank you hehe


Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere
Joined: Jun 2013
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OP Offline
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Joined: Jun 2013
So, I created a
[code]DB_QuestDef_QuestReward("fishermanCrabsQuest","small_crabs_succeeded","QuestUpdate_fishermanCrabsQuest_small_crabs_succeeded");[\code]
and flagged the proper convo node, and it did give the rewards from that quest State. Yaye hehe


Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere

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