Hi,
I'm also running the game on Win10x64 build 1709 (Fall CU), on an 8-core cpu--AMD FX-8320e--and I get no slowdowns or stuttering at all--at least that are noticeable. Also, if you play at 2560x1440 like I do, or higher, your GPU is doing by far most of the work--more than the cpu at rendering the game, so it's likely that just looking at the cpu cores won't be that informative if you are looking for stuttering/slowdowns rationale.
You realize, I'm sure, that lots of other stuff is running besides the game when you play the game, right? Like the entire Operating System & 3d APIs, etc., that span the gap between your hardware and the game code? Lots of stuff has to load and run at boot--and keep running after you boot the game so that the game will run. Looks like in your system the first core is maybe doing that. Or, it might be that the first core is clocking down for some reason and doesn't know to run at full speed--which would be in the province of your motherboard UEFI bios, etc.
Also, Probably you'll find that using the task manager's core measurements might be more accurate--afterburner isn't really written to do that primarily. Try doing everything again and using the task manager's core observations for the measurement. Afterburner itself could be causing a temporary problem with the overhead it used to measure the core performance--several things besides the game code could be causing this.
But, really after all is said and done, it's probably something to do with your GPU drivers. Try using the task manager for measurements and shutting down afterburner altogether, and see what happens.
Good luck! Hope you get it sorted!