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Joined: Aug 2017
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Joined: Aug 2017
Added the GM dependency to my story add-on mod so players could use it in GM mode. Problem is that doing this then breaks pick-pocketing in story mode (can't be used). Just had confirmation from another modder who said they encountered same problem and fixed it by removing the dependency. So I think this bug is caused by having dependencies from different modes.

Joined: Sep 2017
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Joined: Sep 2017
GM mode has a story goal at startup that shuts down the crime system. I'm betting that's why pickpocket is failing.

In __GMStart:

Code
IF
GameEventSet("GAMEEVENT_GameStarted")
THEN
ShutdownCrimeSystem();
GoalCompleted;


This should probably have some kind of check against gamemode like :

Code
IF
GameEventSet("GAMEEVENT_GameStarted")
AND
GMCampaignModeStarted("Play")
THEN
ShutdownCrimeSystem();
GoalCompleted;


I dunno. I'm not really a coder... it just looks fishy to me. :-/

Joined: Sep 2017
Location: Belgium, Ghent
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Joined: Sep 2017
Location: Belgium, Ghent
Hey JRavens,

you're right smile the story of GM and Story are currently not compatible. If you load data from both, you can run into issues like this. Disabled crime system and disabled characters in story mode are the main problems. We're looking into story compatibility between modes for a future patch smile

In the meantime, our sincerest apologies for the inconvenience this may cause! frown

Sincerely,
Kevin


CTRL+K the elf

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