INIT
DB_Raiders(CHARACTERGUID_TalkingRaider_84f86686-51b3-487e-b416-ed0daff2067a);
DB_Raiders(CHARACTERGUID_Raider1_fee3d41f-d19b-4cac-be27-d8b7e71aa949);
DB_Raiders(CHARACTERGUID_Raider2_2949f204-138a-49b9-b14c-16063169c492);
KB
IF
DialogEnded("RaiderDialog", _ID)
AND
DB_Raiders(_Raiders)
THEN
SetFaction(_Raiders,"Evil NPC");