You take the dragon fbx model, you convert it to dae using a tool like autodesk fbx converter, then you convert the dae to gr2 with norbytes converter. This "works" because I have tried it, issues I have had are normals becoming corrupted/messed up. Ideally you would open the fbx in something like blender or a normal full version of maya and then export straight to dae instead of using a converter.
So yeah, its possible.
Last edited by Jacoda; 27/10/17 10:41 AM.