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Joined: Jan 2017
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stranger
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This wall is a item?

I made it "static" but the a full generate still doesn't make it a normal wall, where it makes the player unable to walk or click through it. I can still walk through it... why?

This wall really fits my area so I kinda need it. So how do I fix this?

Joined: May 2017
Location: California
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Location: California
If you can't get it to work any other way you could always just hand paint in some red AI squares.

Joined: Jan 2017
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I tried that but they still didn't act like walls. I could shoot through them and cast spells through them. wonder why they are called walls but aren't? and they are pretty nice looking walls i just wish they where skinnier and worked like walls =/

Joined: Mar 2016
Location: Belgium
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Joined: Mar 2016
Location: Belgium
Its name starts with "BLD_Humans_Dungeon_2_A_5H_Wall_5_A" because it looks exactly like the wall with the same name. However, walls cannot be moved, cannot be destroyed, or otherwise interacted with. So if you want to have a secret moving wall, or a wall that can be destroyed, or that does something else, you need an item that looks like a wall, but in practice is a dynamic item.

So if you just want a wall, you should use the wall editor and place that particular kind of wall.

If you want this particular wall object because it should move or so, there are two ways to make it not see-through/shoot-through:
* in its properties, deselect the see-through and shoot-through properties. I'm not sure why they are enabled in the first place
* at the same location as the wall object, place an invisible blocker helper (Helper_Blocker_A or something like that; search for helper or blocker among the root templates, and enable the visualisation of the physics layouts so you can see how big an area it blocks)

Joined: Jan 2017
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Ok thx will try


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