Can you imagine a game with no copy protection? LOL! <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />
I don't know - has anyone ever PROVEN that these new hard-core CP schemes are worth the extra cost?
I guess what I'm getting at is something like this (note that I have no idea what the actual numbers are, so that's why I asked the question). Of course this is over-simplified.
Also, my brain (and keyboard) only works in US dollars, but if you replace the ($) with the euro symbol, the point is the same -
Cost to ship software with hard-core CP:
1)CP software license: $AAAA
2)Man-hours spent implementing CP before release: 80? 100? 200?
2a) Hours spent x Hourly Wage = pre-release CP Labor Cost ($BBBB)
3) Hours spent after release, fixing CP-related issues, and/or extra time spent making non-CP related fixes work with the CP: 60? 80? 200?
3a) Hours x wage = Post-release CP labor cost ($CCCC)
$AAAA + $BBBB + $CCCC = $DDDD (Total cost of implementing CP)
Now, look at the following:
4) Number of sales lost to software piracy with no CP (EEEE)
5) Number of sales lost to piracy even WITH CP (FFFF)
6) (EEEE) - (FFFF) = sales "gained" by implementing CP (GGG)
7) Larian's income per unit ($H) x number of unit sales gained (GGG) = Total euro/dollar value gained by implementing CP ($IIII)
Is $IIII a LARGER number than $DDDD???
OK, that was a lot more confusing than I intended (sorry)...
Of course, the only ones that can answer that for sure are the fine people at Larian, and I don't really expect them to come on this forum and share the actual numbers.
I just have to wonder whether all the extra work, and all the ill-will from consumers when legitimately purchased software doesn't work due to the copy protection, is worth the trouble???
Look at Sacred for a perfect example of a very recent game that has generated a LOT of ill-will among paying consumers due to its CP... (though Sacred works fine on my computer - so far!)