So I have a question, and don't really now where else to ask it, couldn't find anything on this subject specifically.
How can I access a new adventure I made, from the game. Or is there a tutorial somewhere I missed? (I watched pretty much all I could find..)
To be more specific, sure I can publish it locally, move it to mods, I see it in the mod menu under adventures, but it doesn't show up on new story..
Steps I have done:
[spoiler]
-Project is set to standalone adventure, story.
-There is a map, a region, starting points, ai grid generated.
-Minimap and thumbnail generated.
-In the project settings I have specified the starting map
-Also tried specifying the others, although looking at Noisy Crypt that's not necessary.
-Tried to use Noisy Crypts scripting changes in Fort_Joy_Character_Creation with values pointing to my start map, region, and trigger.
[/spoiler]
I even tried hijacking The Noisy Crypt (that's the only showcase of a complete adventre I could find with source access) But as I add my map, change references, republish locally, it doesn't show up anymore either.
Now I'm a long way from finishing this, but I'd like to have the ability to play test in game, and also I'm curious what are the necessities for it to show up, have character creation active etc..
I'm also curious about the scripting basics for the startup phase. I'm not a programmer, I intend to learn handling Osiris so I can make what I have in mind, but I'd like to keep it as simple as possible, and avoid having the Origins campaign as a source for the project. It's content is way too cluttered and complicated for me to see through, and shape to my adventure.
I hope someone with more experience can help me with this, or maybe point me to a tutorial on the subject. Could be useful to others as well, who intend to make single player campaigns, not juts GM stuff. (I'm really hoping lots of people will, this engine is the best I have seen since the old nwn 1, nwn 2 days..)
Thanks in advance.