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journeyman
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Hi.

This is not about the bug where NPC-armor jumps around in value during fights. I think that bug might be fixed now?

This is about putting down the armor values manually on NPCs. Maybe I am doing something wrong, but I can't seem to change them by writing in the values i the box when clicking on them.

They only way for me is so manually klick the arrows up and down to change, one point at the time (can't hold them down either). Which takes time at higher levels. Is there some other way?

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I am able to click on the values and edit them by pressing the number keys. Are you able to get the edit box to appear when you click on physical/magic armor?

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Yes, I get the boxes to appear, but when I try to write a value with the number keys it just reverts back to some strange other value.

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This is how it often works for me (might have to to which NPC template I am using):

I put down a lvl 1 NPC.

I raise its level to 20.

It gets too high armor values and I want to lower them.

I cannot lower through writing in the new value in the box. The only way is if I write a "-" before a value in the box, it then lowers the "base value" by that amount.

Yesterday I raised a lvl 1 NPC to lvl 25. Its value went over 20 000 in armor.

The value box won't let me enter too many digits, which means I cannot lower it by more than -9999.

It this how it works for you guys too? Or might it only be with NPC templates from some mod?

Another thing I wanted to do is make a lvl 20 and set its armor to 0, and then use only items to give it a true character value. Can't do that as I cannot lower it to 0.


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Location: Gent, Belgium
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Indeed there is a bug causing once possessed creatures have a wrong stats values after reloading tile or savegame. We currently investigating it

Thank you for reporting!


Rocks fall, everyone dies
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There's a similar bug where the assigned level of npcs change to a different value for no apparent reason.

For example I spawned in npcs that have different default levels and put them all into the same encounter, then adjust the level of the encounter to whatever I need.
Say I spawned a level 1 npc, a level 5 npc and a level 10 npc, put them all into one encounter and adjust the level of the encounter to level 4.
Then I leave the scene, but when I come back to it later the level of the encounter and npcs is sometimes changed. Instead of still having the assigned level 4 they sometimes change to a seemingly random level, like instead of level 4 the encounter is now set to level 6 etc.

I couldn't figure out yet what is causing it, that's why I described it as random. Maybe possessing npc's might be the cause for this aswell?

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Thanks Seter!

Yes, there are more strange armor bugs (and sometimes health value bugs) happening for me. Yesterday when I possessed a boss, both his physical and magical armor didnät do anything. It was like he had zero in both and all attacks just went through.

I did possess him.

Also, in mid fight, when we noticed this armor bug, I wanted to give him better CC defense as a band aid for his armor not working, so I gave him the talent Shrug it off (i think it is called, when they lower time spent in CC).

When I gave him the talent it shot his health back to full and the talent didn't stick. Second time it did stick.

Also, during our session I think strange status effects and health effects happened to mostly NPCs but also players during fights. Suddenly an NPC got frozen by an effect in a players weapon that is supposed to protect the player from getting frozen.

Also, a player suddenly got burning status for no apparent reason and attackers got themselves hurt also for no apparent reason (this might also be because we missed something, but if so we do not know what).

Last edited by chazzreinholdt; 08/11/17 10:00 AM.

Moderated by  gbnf, Monodon 

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