Hello. I am currently developing a Skill Addon mod for DOS2 and am struggling to figure out how to make a handful of mechanic / skill effects work properly.
One of them involves dealing bonus damage from high ground.
Plunging Strike: A plunging attack that can only be performed from high ground. Deals [1] damage and knocks down the target.
Is this feasible? Is it possible to either (A) make it so the skill is only possible against targets on lower ground or (B) make it so the Knocked Down / Bonus Damage only occurs from high ground?
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On a related note, can you make Status effects scale with stats or a skill's damage? For example, in the above skill, if I made a STATUS_DAMAGE status called "Plunge" that activates if the attack is performed from high ground, how could I make it so the damage it deals relates to either my weapons, my skills, or my attributes? Is that possible?
Thanks in advance.