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Joined: Nov 2017
Location: United States
stranger
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stranger
Joined: Nov 2017
Location: United States
Hello there!

I've been having an issue for a good while now, where all moved objects from the base game (via the editor) do not actually move to their new locations when loaded in-game. As you cannot delete source objects, I figured this was the best course of action. I absolutely suck at explaining things, so have some pictures:

This is what it's meant to look like, as shown in the editor:
[Linked Image]

And this is what it actually looks like in-game:
[Linked Image]

As you can see, it's an awful mess, littered with all the "moved" objects, as well as the old AI grid.

I've tried moving the objects beneath the floor, making them "invisible" through shadow proxy, shrinking the objects, and attempting to edit the base game itself, to no avail. Hopefully I'm just missing something super minor, if not, hopefully I can get some insight on how to actually do it correctly.

Edit: Here's the mod files, if anyone'd like to take a look.
[https://mega.nz/#!YvBB0IJR!-QbZh-s8ZFi22P0fEBxzqpzJR5K4ItKzsDukHZiRO9c



Thanks in advance,
-Shepard

Last edited by vometia; 06/11/17 06:23 AM. Reason: formatting

Joined: Oct 2017
Location: Germany, BW
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apprentice
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apprentice
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Joined: Oct 2017
Location: Germany, BW
Mh, just a guess, but I think your issue has to do with the level template.

The Lady Vengeance has a copy of it in most levels so you don't have to load it when player make a quick trip back. That also means it copies all the objects from the previous stage when you advance in the main story.

So, you either have issues because there are copies of objects that cannot be patched out when you load an old save or it is a general issue with level templates. Just my guess.

Joined: Nov 2017
Location: United States
stranger
OP Offline
stranger
Joined: Nov 2017
Location: United States
And you'd be correct, everything's working perfectly now, thanks for your help!

-Shepard



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