Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2017
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Is it possible to load the data from the story or GM mode after first creating your addon?

If not, is there a way to preserve the stats editor data when moving mod data to a new project public folder?

Joined: Mar 2016
Location: Belgium
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If you go to your project settings, you can add additional dependencies even after creation (dependencies tab in that window).

Joined: Aug 2017
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I'd be careful though, as far as I'm aware enabling GM dependency on a story mode addon may result in things like the crime system breaking or characters being unable to move. I believe Larian said they were working on a solution to this? (hopefully next patch).

Joined: Mar 2016
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Depending on which game mode you start (campaign/regular game, GM, or arena), only the story for that game mode will be initialised.

The crime system indeed has to be shut down for GM games, since everything there is under control of the GM.

Joined: Nov 2017
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You could probably just comment out or delete the line "ShutdownCrimeSystem();" in the "__GMStart" script in the story editor to keep the crime system working. Just right-click on the gmstart script and click 'copy to my mod' then you can modify the file.


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