[i]Clarification: This is not a blue screen of death or screen hang issue but rather a mechanic abuse in-game that can trivialize any combat.
Divinity 2 v3.0.151.229
Tested with 1, 2 and 4 players
Easy to replicate[/i]
[b]Other Details:[/b]
It can be replicated in single player or in multiplayer as long as there are more than 1 character/s.
It can be done anywhere, made way simpler with any disengagement trait or teleport pyramid.
[b]Steps on recreating this exploit:[/b]
With 2 characters(Lone wolf)(simplest).
1. Have 2 or more characters enter combat
2. Character one takes x amount of AP to attack with, then disengages(flee's). This lets character one restore hp, cooldowns, source points, etc. During this time an AI will take it's turn now leaving character two waiting.
3. Have character one re-engage, they now get moved to the end of the current turn.
4. Have character two repeat the same steps.
[b]Video of the exploit:[/b]
https://youtu.be/CyXmEIuTrIc
You end up with an infinite loop of only player characters taking turns. As long as neither of the characters die right of the bat this can be endlessly replaced to kill any NPC in a single turn and use an infinite amount of AP or any other recourse.