Nah that won't work, as _Char doesn't have anything to go by. It doesn't know which origin/generic characters were set off stage when you do SetOnStage(_Char,1); later on. Thanks though.
I'm currently trying a few ways but... No luck. My hope here is that someone know how so I can save some headache from reinventing the wheel.
And I can't do a specific GUID on the SetOnStage either as it's an addon to the campaign, so whoever _Player is variable.