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Joined: Oct 2017
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stranger
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stranger
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Joined: Oct 2017
Hello gang! I recently released my first mod on Steam. Now I am brainstorming a second. Unfortunately, I am having immense trouble with this.

How do I add skills to an item such as the teleportation gloves early in Fort Joy?

I have been trying to backward engineer, even copy and pasting the data from those exact gloves. I went and changed the skill of choice, replacing the teleportation skill with my own (in this case what seemed to be an item-friendly chameleon skill). To limit the amount of factors changing in the scenario, I ONLY changed the skill assigned to the gloves stat.

I confirmed prior to testing the gloves that attaching the teleport stats did in-fact work as it did in Fort Joy. But when I replaced it with chameleon, it did not work. The skill did not even appear.

Can someone share with me a tutorial on how to create items with skills from a basic leather armor template? This is killing me. Thank you!

Joined: Nov 2017
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4NZ Offline
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I was able to add skills to items using the following:

1 - In the stats editor, find the row that is referenced by the item you want to add a skill to.

2 - Right click -> Override in your project

3 - Update the name of the new stats entry. For example, I overrode ARM_Light_UpperBody_Leather_Crafted so I called my new stats entry ARM_Light_UpperBody_Leather_Crafted_Teleport

4 - In the using column, enter the original stats entry. ie -ARM_Light_UpperBody_Leather_Crafted

5 - Add the skills you want your item to provide in the Skills column. There is a simple format - [category]_[name]. If you look at the SkillData shared stats, you can see examples of the category (Cone, Teleportation, etc). Each file contains a bunch of skills. To add the teleportation skill, for example, you would use Teleportation_FreeFall

6 - In the sidebar, update the Stats entry to your newly created stats record

That should be it. I prefer to create new root templates and update the stats in there to create unique items with skills, but it would also work to update an object instance directly.

Make sure you reload your level for the stats to take effect!


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