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I am trying to make a skill very similar to Fireball; just a projectile that is thrown and explodes in an area. I can change everything about this new skill except the animations it seem, in the stats editor when I change the PrepareAnimationInit, PrepareAnimationLoop, and CastAnimation they don't change. I can even leave these fields empty and the skill still has the Fireball animations. How do I change this?

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Go into the Sparks Effect Editor tool and look for things like:
"skill_prepare_air_01_start"
"skill_prepare_air_01_loop"
"skill_cast_self_air_01_cast"
These animations are what your avatar (dummy) will do depending where they are.

For prepare effect (the attacks fx):
"RS3_FX_Skills_Air_Lightning_Prepare_Ground_02"
This will use the animation shown in the FX editor on the prepare attack.
For Cast effect it's more or less the same
"RS3_FX_Skills_Voodoo_Cast_AoE_Water_Root_01"

Adding things like ":Dummy_L_HandFX,Dummy_R_HandFX" at the end of the effect name will cause the fx to appear in the dummy's hands.

This guide may help = https://docs.larian.game/Skill_creation

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Thanks I got it to work. Another quick question about animations is how should I attach effects? I understand in the "cast effect" or "prepare effect" I can put an effect, is there somewhere I can see attachment points? And also I know there are modifiers like "keep_rot" or something like that which I assume has something to do with rotation? Like for ground effects I've used "detach". Is there somewhere I can view a list of these?

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But we have no idea how to properly change the animations and VFX, and of course the audio doesn't work

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Originally Posted by Dark_Ansem
But we have no idea how to properly change the animations and VFX, and of course the audio doesn't work


Is that because Larian hasn't given us any information/tutorial on it. Or the editor won't allow it?


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