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Joined: Sep 2017
A
apprentice
OP Offline
apprentice
A
Joined: Sep 2017
I've hit a wall regarding making a teleport trigger.
I have it all set up and it works. i Click door 1 and poof im at door 2. however, the character is always facing the door once teleported. I want to set it up so that the player feels like going through the door and moving forward, not the begin on the other side facing the way he came.

Can i rotate how the Character will be facing once trough the teleport trigger? I,ve tried the camera position thingy and i,ve tried rotating the actual trigger. nothing i do seems to fix this... anyone know the answer to this simple question?
I feel quite foolish.

Take care all.

Joined: Oct 2017
Location: United Kingdom
journeyman
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journeyman
Joined: Oct 2017
Location: United Kingdom
Maybe try this in a script and have them look at some object where you want them to face

Code
CharacterLookAt((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_SnapToTarget);


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