Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Nov 2017
Location: Australia
Raal Offline OP
stranger
OP Offline
stranger
Joined: Nov 2017
Location: Australia
Apologies, newest challenge has been Event Triggers choosing not to fire.

Is there some gotcha here that I'm missing? As I've had them working in the past.

Am using a basic level template with Start / AI-Grid and everything setup. Player model works fine, just nothing happening whenever the character walks into the Event Trigger areas frown.

[Linked Image]

Thanks! smile

Last edited by Raal; 30/11/17 04:23 AM.
Joined: Nov 2017
L
member
Offline
member
L
Joined: Nov 2017
The Script Debugger is part of the behaviourscript editor. There's no counterpart for Story.

The only debugging tool for Osiris is the Osiris log.

As for your actual problem does your TheGrove goal close normally?

Look for a
Code
GoalCompleted; ("TheGrove")
in your Osiris log, followed by
Code
exec INIT section of goal "TG_StoryProgress"

Joined: Nov 2017
Location: Australia
Raal Offline OP
stranger
OP Offline
stranger
Joined: Nov 2017
Location: Australia
Originally Posted by LarIlya
The Script Debugger is part of the behaviourscript editor. There's no counterpart for Story.

The only debugging tool for Osiris is the Osiris log.

As for your actual problem does your TheGrove goal close normally?

Look for a
Code
GoalCompleted; ("TheGrove")
in your Osiris log, followed by
Code
exec INIT section of goal "TG_StoryProgress"


Thanks for that info on Osiris Log smile.

Re Grove Goal Close Normally

Looks like it is closing normally.

[Linked Image]

Joined: Nov 2017
Location: Australia
Raal Offline OP
stranger
OP Offline
stranger
Joined: Nov 2017
Location: Australia
Some extra things I have tried is to set DB_IsPlayer for Generic Origin and Dummy characters.

Other info is:

1) triggers are not showing up in the Story Log when I send dummy, origin or in-game (loaded from game) characters.

2) The __Start goal is sitting at the top in the story editor, which is different from my other levels (it's usually further down). Could this potentially mean that my level's stories are executing prior to other stories they are dependent on?

[Linked Image]

Last edited by Raal; 30/11/17 02:45 AM. Reason: Added difference to _start goal position
Joined: Nov 2017
Location: Australia
Raal Offline OP
stranger
OP Offline
stranger
Joined: Nov 2017
Location: Australia
Ah, I believe I have solved it smile.

It was order of execution, tested on a new different level with _Start goal further down after combat.

However, how to change the display order of goals? As dragging _Start further down will just put it as a sub item to another goal?

[Linked Image]

Joined: Mar 2016
Location: Belgium
T
addict
Offline
addict
T
Joined: Mar 2016
Location: Belgium
Originally Posted by Raal
However, how to change the display order of goals? As dragging _Start further down will just put it as a sub item to another goal?

That is not possible, they can only be displayed in alphabetical order.

Joined: Nov 2017
Location: Australia
Raal Offline OP
stranger
OP Offline
stranger
Joined: Nov 2017
Location: Australia
Originally Posted by Tinkerer
Originally Posted by Raal
However, how to change the display order of goals? As dragging _Start further down will just put it as a sub item to another goal?

That is not possible, they can only be displayed in alphabetical order.


Thanks Tinkerer smile. I've been reading up further on Osiris earlier today and think I'm very close to grasping the full structure now smile.

Event driven, order doesn't matter in Story Editor as it's all alphabetical. Just with the caveat that sub items of goals won't be active until the parent goal completes.

What's been throwing me is how the default order of goals in the Story Editor (basic level) isn't completely alphabetical. (e.g. __Start being before __GMStart). Would be nicer if the Story Editor had an improved UI / UX :), especially as execution order is a common issue for new modders =/.

Casmus88 had a wonderful post here that I found which goes into more detail about execution order and info on how to resolve, which I'll be able to use for future occurrences of issues like this smile.

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=627657


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5