Do character flags count as database variables? Sorry if that is a stupid question, but I am fairly new to all this.
For example, if a dialog adds a flag to the character, will that flag be saved to the character when a new level is loaded (specifically in gm mode)?
If it is, could that flag be used to determine the status of a setonstage script in gm mode?
Alternatively, and perhaps I am asking the wrong person here, if I use invisible statuses like in tinkerer's example in the thread you linked, would that in theory be able to control a setonstage script?